- 补充游戏核心逻辑
- 完成 TodOList P0
- 添加游戏内控制台便于调试
- 增加敌人互斥机制提高运算负载
- 优化互斥算法将游戏性能基准线拉到 1k 敌人
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@@ -121,7 +121,19 @@ MonoBehaviour:
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m_CallState: 2
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_onClickAction:
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m_PersistentCalls:
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m_Calls: []
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m_Calls:
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- m_Target: {fileID: 8108003253794388876}
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m_TargetAssemblyTypeName: UI.DisplayItem, Assembly-CSharp
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m_MethodName: OnItemInfoLock
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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_onPointerExitAction:
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m_PersistentCalls:
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m_Calls:
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