- 补充游戏核心逻辑
- 完成 TodOList P0
- 添加游戏内控制台便于调试
- 增加敌人互斥机制提高运算负载
- 优化互斥算法将游戏性能基准线拉到 1k 敌人
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@@ -762,6 +762,16 @@ PrefabInstance:
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propertyPath: _onHoverAction.m_PersistentCalls.m_Calls.Array.data[0].m_Mode
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value: 3
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objectReference: {fileID: 0}
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- target: {fileID: 4005815405540692376, guid: 0722cd253d6bf014eb4134a2151ec7e3,
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type: 3}
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propertyPath: _onClickAction.m_PersistentCalls.m_Calls.Array.data[0].m_Target
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value:
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objectReference: {fileID: 837081792673381700}
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- target: {fileID: 4005815405540692376, guid: 0722cd253d6bf014eb4134a2151ec7e3,
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type: 3}
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propertyPath: _onClickAction.m_PersistentCalls.m_Calls.Array.data[1].m_Target
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value:
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objectReference: {fileID: 837081792673381700}
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- target: {fileID: 4005815405540692376, guid: 0722cd253d6bf014eb4134a2151ec7e3,
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type: 3}
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propertyPath: _onHoverAction.m_PersistentCalls.m_Calls.Array.data[0].m_Target
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@@ -799,6 +809,11 @@ PrefabInstance:
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propertyPath: _onPointerEnterAction.m_PersistentCalls.m_Calls.Array.data[0].m_Mode
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value: 3
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objectReference: {fileID: 0}
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- target: {fileID: 4005815405540692376, guid: 0722cd253d6bf014eb4134a2151ec7e3,
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type: 3}
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propertyPath: _onPointerEnterAction.m_PersistentCalls.m_Calls.Array.data[0].m_Target
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value:
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objectReference: {fileID: 837081792673381700}
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- target: {fileID: 4005815405540692376, guid: 0722cd253d6bf014eb4134a2151ec7e3,
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type: 3}
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propertyPath: _onPointerEnterAction.m_PersistentCalls.m_Calls.Array.data[0].m_CallState
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