- 补充游戏核心逻辑

- 完成 TodOList P0
    - 添加游戏内控制台便于调试
    - 增加敌人互斥机制提高运算负载
    - 优化互斥算法将游戏性能基准线拉到 1k 敌人
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## 测试机性能
iQOO Neo8
CPU: 第一代骁龙 8+ 八核
内存: 12 GB
系统: OriginOS 6 (Android 16)
## CPU
| 怪物数量 | 帧率(原始->优化) | Movement_Update 占比 |
|--------|----------------------------------------|-------------------------------------|
| `100` | `60.3 -> 60.2 fps (16.58 -> 16.59 ms)` | `64.2% -> 13.0% (10.74 -> 2.20 ms)` |
| `200` | `21.0 -> 60.3 fps (47.47 -> 16.57 ms)` | `81.1% -> 24.6% (41.54 -> 4.08 ms)` |
| `300` | `11.3 -> 60.5 fps (87.90 -> 16.51 ms)` | `88.9% -> 30.3% (89.61 -> 5.00 ms)` |
| `400` | `N/A -> 61.3 fps (inf -> 16.31 ms)` | `inf -> 33.5% (inf -> 5.47 ms)` |
| `500` | `N/A -> 59.9 fps (inf -> 16.69 ms)` | `inf -> 37.7% (inf -> 6.30 ms)` |
| `1000` | `N/A -> 24.6 fps (inf -> 28.90 ms)` | `inf -> 47.8% (inf -> 13.83 ms)` |
| `1500` | `N/A -> 24.0 fps (inf -> 41.63 ms)` | `inf -> 52.6% (inf -> 21.91 ms)` |
| `2000` | `N/A -> 16.8 fps (inf -> 59.27 ms)` | `inf -> 52.9% (inf -> 30.70 ms)` |
tip:
1. 60 fps 为 Android 端帧率上限,具体可参考 CPU ms 耗时
2. 注意 Profiler 里会产生性能损耗的配置(Call Stacks)
3. `N/A` 和 `inf` 表示 未测试/不可用
### Memory
| 怪物数量 | GC Used Memory | GC Allocated In Frame |
|------|----------------|-----------------------|
| 100 | 6.7 MB | 15.7 KB |
| 200 | 7.5 MB | 15.7 KB |
| 300 | 166.2 KB | 15.7 KB |
### Render
| 维度 | 100 enemies | 200 enemies | 300 enemies |
|----------------------|-------------|-------------|-------------|
| SetPass Calls | 117 | 115 | 119 |
| Draw Calls | 120 | 119 | 123 |
| Batches | 120 | 119 | 123 |
| **Static Batching:** | | |
| Batched Draw Call | 0 | 0 | 0 |
| Batched | 0 | 0 | 0 |
| **Instancing:** | | |
| Batched Draw Call | 93 | 196 | 297 |
| Batched | 1 | 2 | 4 |