整理武器配置和重构
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace SepCore.Definition
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{
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/// <summary>
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/// 武器状态
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/// </summary>
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public enum WeaponStateType : byte
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{
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/// <summary>
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/// 无
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/// </summary>
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None = 0,
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/// <summary>
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/// 攻击
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/// </summary>
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Attack = 1,
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/// <summary>
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/// 待机
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/// </summary>
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Idle = 2,
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/// <summary>
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/// 搜索
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/// </summary>
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Seek = 3,
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/// <summary>
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/// 瞄准
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/// </summary>
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Aim = 4,
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}
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}
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