整理武器配置和重构

This commit is contained in:
2026-09-15 10:13:58 +08:00
parent 17ee268416
commit 421f8bf619
115 changed files with 1431 additions and 1905 deletions
@@ -2,7 +2,6 @@
using SepCore.AsyncTask;
using SepCore.Definition;
using SepCore.Entity;
using SepCore.Timer;
using UnityEngine;
public abstract class EnemyBase : TargetableObject
@@ -16,29 +15,6 @@ public abstract class EnemyBase : TargetableObject
protected EnemyData _enemyData;
protected bool _canAttack;
protected TimerHandle _attackTimerHandle;
protected void StartAttackCooldown(float cooldown)
{
_canAttack = false;
_attackTimerHandle = GameEntry.Timer.ScheduleOnce(cooldown, () => _canAttack = true, this);
}
protected void ResetAttackCooldown(float cooldown)
{
GameEntry.Timer.Cancel(_attackTimerHandle);
_canAttack = false;
_attackTimerHandle = GameEntry.Timer.ScheduleOnce(cooldown, () => _canAttack = true, this);
}
protected void CancelAttackCooldown()
{
GameEntry.Timer.Cancel(_attackTimerHandle);
_attackTimerHandle = TimerHandle.Invalid;
_canAttack = false;
}
protected override void OnShow(object userData)
{
base.OnShow(userData);
@@ -53,11 +53,11 @@ namespace SepCore.Entity
if (_projectileData.OwnerCamp == CampType.Player)
{
gameObject.layer = LayerMask.NameToLayer("PlayerWeapon");
gameObject.layer = Constant.Layer.PlayerWeaponLayerId;
}
else if (_projectileData.OwnerCamp == CampType.Enemy)
{
gameObject.layer = LayerMask.NameToLayer("EnemyWeapon");
gameObject.layer = Constant.Layer.EnemyWeaponLayerId;
}
SetColliderEnabled(false);