整理武器配置和重构
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@@ -53,11 +53,11 @@ namespace SepCore.Entity
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if (_projectileData.OwnerCamp == CampType.Player)
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{
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gameObject.layer = LayerMask.NameToLayer("PlayerWeapon");
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gameObject.layer = Constant.Layer.PlayerWeaponLayerId;
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}
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else if (_projectileData.OwnerCamp == CampType.Enemy)
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{
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gameObject.layer = LayerMask.NameToLayer("EnemyWeapon");
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gameObject.layer = Constant.Layer.EnemyWeaponLayerId;
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}
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SetColliderEnabled(false);
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