整理武器配置和重构

This commit is contained in:
2026-09-15 10:13:58 +08:00
parent 17ee268416
commit 421f8bf619
115 changed files with 1431 additions and 1905 deletions
@@ -53,11 +53,11 @@ namespace SepCore.Entity
if (_projectileData.OwnerCamp == CampType.Player)
{
gameObject.layer = LayerMask.NameToLayer("PlayerWeapon");
gameObject.layer = Constant.Layer.PlayerWeaponLayerId;
}
else if (_projectileData.OwnerCamp == CampType.Enemy)
{
gameObject.layer = LayerMask.NameToLayer("EnemyWeapon");
gameObject.layer = Constant.Layer.EnemyWeaponLayerId;
}
SetColliderEnabled(false);