整理武器配置和重构
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using SepCore.Definition;
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namespace SepCore.Entity
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{
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/// <summary>
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/// 武器状态基类。
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/// </summary>
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public abstract class WeaponStateBase
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{
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public abstract WeaponStateType State { get; }
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public abstract void OnInit(WeaponBase weapon);
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public abstract void OnEnter();
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public abstract void OnUpdate(float elapseSeconds, float realElapseSeconds);
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public abstract void OnLeave();
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public override string ToString() => State.ToString();
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}
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}
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