整理武器配置和重构

This commit is contained in:
2026-09-15 10:13:58 +08:00
parent 17ee268416
commit 421f8bf619
115 changed files with 1431 additions and 1905 deletions
@@ -0,0 +1,34 @@
using SepCore.Definition;
namespace SepCore.Entity
{
/// <summary>
/// 手枪的攻击状态。
/// </summary>
public sealed class WeaponHandgunAttackState : WeaponStateBase
{
private WeaponHandgun _weapon;
public override WeaponStateType State => WeaponStateType.Attack;
public override void OnInit(WeaponBase weapon) => _weapon = (WeaponHandgun)weapon;
public override void OnEnter()
{
_weapon.ResetAttackCooldown(_weapon.AttackCooldown);
_weapon.Attack();
}
public override void OnUpdate(float elapseSeconds, float realElapseSeconds)
{
if (!_weapon.IsAttacking)
{
_weapon.TransitionTo(WeaponStateType.Aim);
}
}
public override void OnLeave()
{
}
}
}