整理武器配置和重构
This commit is contained in:
+15
-96
@@ -8,13 +8,8 @@ using UnityGameFramework.Runtime;
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namespace SepCore.Entity
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{
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public partial class WeaponLightning : WeaponBase
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public class WeaponLightning : WeaponBase
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{
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private WeaponLightningData _weaponData;
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private Quaternion _cachedRotation;
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[SerializeField] private float _rotateSpeed = 5f;
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[SerializeField] private float _takeOffDuration = 0.3f;
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[SerializeField] private float _flyToTargetDuration = 0.2f;
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[SerializeField] private float _strikeDuration = 0.1f;
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@@ -22,7 +17,6 @@ namespace SepCore.Entity
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[SerializeField] private float _hoverHeight = 15f;
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[SerializeField] private LayerMask _hitMask = ~0;
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[SerializeField] private int _maxHitColliders = 32;
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private Sequence _attackSequence;
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@@ -32,25 +26,19 @@ namespace SepCore.Entity
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private Collider[] _hitResults;
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private readonly HashSet<int> _hitEntityIds = new();
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private float _hitRadius;
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private float _hitRadiusSqr;
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public float HitRadius => WeaponData.GetParamFloat(ParamType.HitRadius);
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private IWeaponAttackEffect _attackEffect;
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public override ImpactData GetImpactData()
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{
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return new ImpactData(_weaponData.OwnerCamp, _weaponData.Attack, AttackStat);
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}
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protected override void BuildStates()
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{
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RegisterState(new IdleState());
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RegisterState(new CheckOutRangeState());
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RegisterState(new CheckInRangeState());
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RegisterState(new AttackState());
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RegisterState(new WeaponLightningIdleState());
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RegisterState(new WeaponLightningSeekState());
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RegisterState(new WeaponLightningAimState());
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RegisterState(new WeaponLightningAttackState());
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}
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protected override void Attack()
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public override void Attack()
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{
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StopAttackTween(false);
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FaceTargetImmediately();
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@@ -70,7 +58,7 @@ namespace SepCore.Entity
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_attackSequence.Append(CachedTransform.DOMove(_lockedStrikePoint, _strikeDuration).SetEase(Ease.InQuad));
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_attackSequence.AppendCallback(() =>
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{
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_attackEffect?.Play(this, _lockedStrikePoint, _target, _hitRadius);
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_attackEffect.Play(this, _lockedStrikePoint, _target, HitRadius);
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ApplyGroundAreaDamage();
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if (_attackParent != null)
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@@ -87,11 +75,6 @@ namespace SepCore.Entity
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});
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}
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protected override void Check()
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{
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_target = SelectTarget(_sqrRange);
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}
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private Vector3 ResolveStrikePoint()
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{
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if (_target != null && _target.Available)
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@@ -104,19 +87,20 @@ namespace SepCore.Entity
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private void ApplyGroundAreaDamage()
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{
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if (_hitRadius <= 0f) return;
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float radius = HitRadius;
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if (radius <= 0f) return;
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if (TryQueueAreaCollisionQuery(_lockedStrikePoint, _hitRadius, Mathf.Max(1, _maxHitColliders)))
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if (TryQueueAreaCollisionQuery(_lockedStrikePoint, radius, Mathf.Max(1, _maxHitColliders)))
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{
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_hitEntityIds.Clear();
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return;
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}
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if (_hitResults == null || _hitResults.Length == 0) return;
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int hitCount = Physics.OverlapSphereNonAlloc(_lockedStrikePoint, _hitRadius, _hitResults, _hitMask,
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int hitCount = Physics.OverlapSphereNonAlloc(_lockedStrikePoint, radius, _hitResults, _hitMask,
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QueryTriggerInteraction.Collide);
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float radiusSqr = radius * radius;
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_hitEntityIds.Clear();
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for (int i = 0; i < hitCount; i++)
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{
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@@ -129,61 +113,14 @@ namespace SepCore.Entity
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Vector3 delta = targetable.CachedTransform.position - _lockedStrikePoint;
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delta.y = 0f;
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if (delta.sqrMagnitude > _hitRadiusSqr) continue;
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if (delta.sqrMagnitude > radiusSqr) continue;
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AIUtility.PerformCollision(targetable, this);
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}
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}
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private void RotateToTarget(float elapseSeconds)
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{
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if (_target == null || !_target.Available) return;
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Vector3 directionToTarget = _target.CachedTransform.position - CachedTransform.position;
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directionToTarget.y = 0f;
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if (directionToTarget.sqrMagnitude <= Mathf.Epsilon) return;
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Quaternion targetRotation = Quaternion.LookRotation(directionToTarget.normalized, Vector3.up);
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CachedTransform.rotation =
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Quaternion.Slerp(CachedTransform.rotation, targetRotation, _rotateSpeed * elapseSeconds);
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}
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private void RotateToOrigin(float elapseSeconds)
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{
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CachedTransform.rotation =
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Quaternion.Slerp(CachedTransform.rotation, _cachedRotation, _rotateSpeed * elapseSeconds);
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}
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private void FaceTargetImmediately()
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{
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if (_target == null || !_target.Available) return;
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Vector3 directionToTarget = _target.CachedTransform.position - CachedTransform.position;
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directionToTarget.y = 0f;
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if (directionToTarget.sqrMagnitude <= Mathf.Epsilon) return;
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CachedTransform.rotation = Quaternion.LookRotation(directionToTarget.normalized, Vector3.up);
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}
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protected override bool OnWeaponShow(object userData)
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{
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_weaponData = RequireWeaponData<WeaponLightningData>(userData);
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if (_weaponData == null) return false;
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WeaponData = _weaponData;
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StartAttackCooldown(_weaponData.Cooldown);
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_sqrRange = _weaponData.AttackRange * _weaponData.AttackRange;
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_cachedRotation = CachedTransform.rotation;
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float configuredHitRadius = _weaponData.ParamsData != null ? _weaponData.ParamsData.HitRadius : 0f;
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_hitRadius = configuredHitRadius > 0f ? Mathf.Max(0.1f, configuredHitRadius) : _weaponData.AttackRange;
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_hitRadiusSqr = _hitRadius * _hitRadius;
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float configuredHoverHeight = _weaponData.ParamsData != null ? _weaponData.ParamsData.HoverHeight : 0f;
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if (configuredHoverHeight > 0f)
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{
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_hoverHeight = Mathf.Max(0.1f, configuredHoverHeight);
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}
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int colliderCapacity = Mathf.Max(1, _maxHitColliders);
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if (_hitResults == null || _hitResults.Length != colliderCapacity)
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{
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@@ -191,37 +128,19 @@ namespace SepCore.Entity
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}
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_attackEffect = new LightningStrikeAttackEffect();
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if (_weaponData.OwnerCamp == CampType.Player)
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{
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gameObject.layer = LayerMask.NameToLayer("PlayerWeapon");
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_hitMask = LayerMask.GetMask("Enemy");
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}
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else if (_weaponData.OwnerCamp == CampType.Enemy)
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{
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gameObject.layer = LayerMask.NameToLayer("EnemyWeapon");
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_hitMask = LayerMask.GetMask("Player");
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}
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return true;
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}
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protected override void OnWeaponHide(object userData)
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{
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StopAttackTween(true);
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CancelAttackCooldown();
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_attackEffect = null;
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}
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protected override void OnWeaponAttach(EntityLogic parentEntity, Transform parentTransform, object userData)
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{
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BindAttackStatFromOwner(parentEntity);
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}
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protected override void OnWeaponDetach(EntityLogic parentEntity, object userData)
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{
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StopAttackTween(true);
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ReleaseAttackStatSubscription();
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base.OnWeaponDetach(parentEntity, userData);
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}
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protected override void OnEnabledChanged(bool enabled)
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