整理武器配置和重构

This commit is contained in:
2026-09-15 10:13:58 +08:00
parent 17ee268416
commit 421f8bf619
115 changed files with 1431 additions and 1905 deletions
@@ -0,0 +1,35 @@
using SepCore.Definition;
namespace SepCore.Entity
{
/// <summary>
/// 斩击的待机状态。
/// </summary>
public sealed class WeaponSlashIdleState : WeaponStateBase
{
private WeaponSlash _weapon;
public override WeaponStateType State => WeaponStateType.Idle;
public override void OnInit(WeaponBase weapon) => _weapon = (WeaponSlash)weapon;
public override void OnEnter()
{
}
public override void OnUpdate(float elapseSeconds, float realElapseSeconds)
{
_weapon.Check();
_weapon.RotateToOrigin(elapseSeconds);
if (_weapon.Target != null && _weapon.Target.Available)
{
_weapon.TransitionTo(WeaponStateType.Seek);
}
}
public override void OnLeave()
{
}
}
}