重构:调整目录结构和文件所属目录
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using GameFramework;
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namespace SepCore.UI
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{
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/// <summary>
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/// 对话框显示数据。
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/// </summary>
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public class DialogRawData
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{
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/// <summary>
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/// 模式,即按钮数量。取值 1、2、3。
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/// </summary>
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public int Mode { get; set; }
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/// <summary>
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/// 标题。
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/// </summary>
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public string Title { get; set; }
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/// <summary>
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/// 消息内容。
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/// </summary>
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public string Message { get; set; }
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/// <summary>
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/// 弹出窗口时是否暂停游戏。
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/// </summary>
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public bool PauseGame { get; set; }
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/// <summary>
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/// 确认按钮文本。
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/// </summary>
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public string ConfirmText { get; set; }
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/// <summary>
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/// 确定按钮回调。
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/// </summary>
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public GameFrameworkAction<object> OnClickConfirm { get; set; }
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/// <summary>
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/// 取消按钮文本。
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/// </summary>
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public string CancelText { get; set; }
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/// <summary>
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/// 取消按钮回调。
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/// </summary>
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public GameFrameworkAction<object> OnClickCancel { get; set; }
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/// <summary>
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/// 中立按钮文本。
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/// </summary>
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public string OtherText { get; set; }
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/// <summary>
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/// 其它按钮回调。
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/// </summary>
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public GameFrameworkAction<object> OnClickOther { get; set; }
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/// <summary>
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/// 用户自定义数据。
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/// </summary>
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public object UserData { get; set; }
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 1f7f875b57135c5438301146eb0f3713
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timeCreated: 1528026160
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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