调整 EnemyManagerComponent 部分逻辑到异步操作
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@@ -50,7 +50,7 @@ namespace SepCore.Procedure
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}
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_levelTimeLeft = drLevel.Duration;
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_enemyManager.OnInit(drLevel);
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_enemyManager.OnInit(drLevel, Player);
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if (Player != null) Player.Enable = true;
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}
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