Update EnemyManagerComponent.cs
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@ -64,6 +64,7 @@ namespace SepCore.EnemyManager
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_baseDuration = level.Duration;
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_duration = _baseDuration;
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_currentLevel = level.Id;
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_spawnScheduler.Init(level);
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_enemyRegistry.Clear();
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@ -85,7 +86,7 @@ namespace SepCore.EnemyManager
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public void OnReset()
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{
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_spawnScheduler.Reset();
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_enemyRegistry.Clear();
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ClearEnemies();
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_currentSpawnEnemyId = 0;
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_currentLevel = 0;
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_baseDuration = 0;
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@ -110,7 +111,10 @@ namespace SepCore.EnemyManager
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return;
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}
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enemy.SetTarget(_player);
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if (_player != null)
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{
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enemy.SetTarget(_player);
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}
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_enemyRegistry.Register(enemy);
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}
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