测试修复安卓打包
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+14
-14
@@ -731,7 +731,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 11499388, guid: adb3eb1c35fcff14f89fba7b05c9d71c, type: 3}
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propertyPath: m_EditorResourceMode
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value: 1
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 11499388, guid: adb3eb1c35fcff14f89fba7b05c9d71c, type: 3}
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propertyPath: m_JsonHelperTypeName
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@@ -1426,14 +1426,13 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 8a558ebbc9cb4d94946ac9f4f27914d8, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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_useSimulationMovement: 1
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_useJobSimulation: 1
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_useBurstJobs: 1
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_enemySeparationCellSize: 0
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_enemySeparationPushDamping: 0.5
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_enemySeparationMaxStepScale: 0.5
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_enemySeparationUseTangentialInAttackRange: 1
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_enemySeparationPushSmoothing: 0.55
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_projectileMaxDistanceFromPlayer: 120
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_projectileMaxVerticalOffsetFromPlayer: 30
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_projectileHitPresentationEnabled: 1
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_projectileHitMarkerEnabled: 1
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_projectileHitMarkerSize: 0.2
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@@ -1442,16 +1441,17 @@ MonoBehaviour:
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_projectileHitMarkerColor: {r: 1, g: 0, b: 0, a: 0.95}
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_projectileHitEffectEnabled: 0
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_projectileHitEffectTypeId: 0
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_projectileMaxDistanceFromPlayer: 120
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_projectileMaxVerticalOffsetFromPlayer: 30
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_projectileCollisionQueryRadius: 0.35
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_projectileMaxCandidatesPerQuery: 1
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_projectileCollisionCellSize: 0
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_dispatchProjectileHitPresentationEvent: 1
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_dispatchProjectileHitMarkerEvent: 1
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_dispatchProjectileHitEffectEvent: 1
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_projectileHitPresentationEffectTypeId: 0
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_targetSelectionCellSize: 2
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_useSimulationMovement: 1
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_collisionPipelineSettings:
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ProjectileCollisionQueryRadius: 0.35
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ProjectileMaxCandidatesPerQuery: 1
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ProjectileCollisionCellSize: 0
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DispatchProjectileHitPresentationEvent: 1
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DispatchProjectileHitMarkerEvent: 1
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DispatchProjectileHitEffectEvent: 1
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ProjectileHitPresentationEffectTypeId: 0
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_targetSelectionSettings:
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CellSize: 2
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--- !u!1 &1852670052
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GameObject:
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m_ObjectHideFlags: 0
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