重构:统一 UI 模块目录结构规范

- 事件命名规范化:RefreshEventArgs → LevelUpRefreshEventArgs
- LevelUp 子组件目录调整:LevelUpRewardItem + LevelUpRewardItemContext 移动到 LevelUp/
- Shop 子组件目录调整:DisplayItem/DisplayListArea/GoodsItem/ShopGoodsItem 及其 Context/RawData 全部移动到 Shop/
- 删除冗余文件:LevelUpRewardItemRawData(从未被使用)
- 新增 ObjectPool 目录结构
- 更新 LevelUpController 和 LevelUpForm 中的事件引用
This commit is contained in:
2026-06-17 09:50:47 +08:00
parent c30b256d7a
commit 5c3b87ab3f
31 changed files with 22 additions and 39 deletions
@@ -21,14 +21,14 @@ namespace SepCore.UI
protected override void SubscribeCustomEvents()
{
GameEntry.Event.Subscribe(RefreshEventArgs.EventId, OnRefresh);
GameEntry.Event.Subscribe(LevelUpPropSelectedEventArgs.EventId, OnLevelUpPropSelected);
GameEntry.Event.Subscribe(LevelUpRefreshEventArgs.EventId, LevelUpRefresh);
GameEntry.Event.Subscribe(LevelUpPropSelectedEventArgs.EventId, LevelUpPropSelected);
}
protected override void UnsubscribeCustomEvents()
{
GameEntry.Event.Unsubscribe(RefreshEventArgs.EventId, OnRefresh);
GameEntry.Event.Unsubscribe(LevelUpPropSelectedEventArgs.EventId, OnLevelUpPropSelected);
GameEntry.Event.Unsubscribe(LevelUpRefreshEventArgs.EventId, LevelUpRefresh);
GameEntry.Event.Unsubscribe(LevelUpPropSelectedEventArgs.EventId, LevelUpPropSelected);
}
private static LevelUpContext BuildContext(LevelUpRawData rawData)
@@ -144,14 +144,14 @@ namespace SepCore.UI
await OpenUIAsync(rawData);
}
private void OnRefresh(object sender, GameEventArgs e)
private void LevelUpRefresh(object sender, GameEventArgs e)
{
if (sender is not LevelUpForm levelUpForm || levelUpForm != Form)
{
return;
}
if (e is not RefreshEventArgs args)
if (e is not LevelUpRefreshEventArgs args)
{
return;
}
@@ -159,7 +159,7 @@ namespace SepCore.UI
RefreshRewardListAsync(args.Cost).Forget();
}
private void OnLevelUpPropSelected(object sender, GameEventArgs e)
private void LevelUpPropSelected(object sender, GameEventArgs e)
{
if (sender is not LevelUpForm levelUpForm || levelUpForm != Form)
{
@@ -64,7 +64,7 @@ namespace SepCore.UI
public void OnRefreshButtonClick()
{
GameEntry.Event.Fire(this, RefreshEventArgs.Create(_context.RefreshPrice));
GameEntry.Event.Fire(this, LevelUpRefreshEventArgs.Create(_context.RefreshPrice));
}
}
}
@@ -1,27 +0,0 @@
using GameFramework;
using GameFramework.ObjectPool;
using UnityEngine;
namespace SepCore.UI
{
public class DisplayItemObject : ObjectBase
{
public static DisplayItemObject Create(object target)
{
DisplayItemObject displayItemObject = ReferencePool.Acquire<DisplayItemObject>();
displayItemObject.Initialize(target);
return displayItemObject;
}
protected override void Release(bool isShutdown)
{
DisplayItem item = (DisplayItem)Target;
if (item == null)
{
return;
}
Object.Destroy(item.gameObject);
}
}
}
@@ -1,11 +0,0 @@
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