重构:统一 UI 模块目录结构规范
- 事件命名规范化:RefreshEventArgs → LevelUpRefreshEventArgs - LevelUp 子组件目录调整:LevelUpRewardItem + LevelUpRewardItemContext 移动到 LevelUp/ - Shop 子组件目录调整:DisplayItem/DisplayListArea/GoodsItem/ShopGoodsItem 及其 Context/RawData 全部移动到 Shop/ - 删除冗余文件:LevelUpRewardItemRawData(从未被使用) - 新增 ObjectPool 目录结构 - 更新 LevelUpController 和 LevelUpForm 中的事件引用
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using Cysharp.Threading.Tasks;
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using SepCore.CustomUtility;
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using SepCore.DataTable;
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using SepCore.Definition;
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using UnityEngine;
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namespace SepCore.UI
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{
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public class GoodsItemContext : UIContext
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{
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public string Title;
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public ItemRarity Rarity;
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public Sprite Icon;
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public ItemType ItemType;
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public string Description;
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public int Price;
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public GoodsItemContext()
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{
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Title = string.Empty;
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Description = string.Empty;
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Rarity = ItemRarity.White;
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Price = 0;
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Icon = null;
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ItemType = ItemType.None;
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}
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public GoodsItemContext(GoodsItemRawData rawData)
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{
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Price = rawData.Price;
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Rarity = rawData.Rarity;
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ItemType = rawData.ItemType;
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if (ItemType == ItemType.None)
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{
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Description = string.Empty;
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Icon = null;
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Title = string.Empty;
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}
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else if (ItemType == ItemType.Weapon)
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{
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var weapon = (DRWeapon)rawData.DataRow;
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Title = weapon.Title;
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Description = ItemDescUtility.CreateWeaponDescription(weapon);
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}
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else
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{
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var prop = (DRProp)rawData.DataRow;
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Title = prop.Title;
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Description = ItemDescUtility.CreatePropDescription(prop.Modifiers);
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}
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}
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}
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}
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