重构:统一 UI 模块目录结构规范
- 事件命名规范化:RefreshEventArgs → LevelUpRefreshEventArgs - LevelUp 子组件目录调整:LevelUpRewardItem + LevelUpRewardItemContext 移动到 LevelUp/ - Shop 子组件目录调整:DisplayItem/DisplayListArea/GoodsItem/ShopGoodsItem 及其 Context/RawData 全部移动到 Shop/ - 删除冗余文件:LevelUpRewardItemRawData(从未被使用) - 新增 ObjectPool 目录结构 - 更新 LevelUpController 和 LevelUpForm 中的事件引用
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using SepCore.Definition;
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using UnityEngine;
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namespace SepCore.UI
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{
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public class LevelUpRewardItemRawData
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{
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public string Title;
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public Sprite Icon;
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public ItemRarity ItemRarity;
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public string Description;
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public string IconAssetName;
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}
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}
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fileFormatVersion: 2
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guid: 56a75fb39cca45c4ea220af2c850e677
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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