重构:统一 UI 模块目录结构规范
- 事件命名规范化:RefreshEventArgs → LevelUpRefreshEventArgs - LevelUp 子组件目录调整:LevelUpRewardItem + LevelUpRewardItemContext 移动到 LevelUp/ - Shop 子组件目录调整:DisplayItem/DisplayListArea/GoodsItem/ShopGoodsItem 及其 Context/RawData 全部移动到 Shop/ - 删除冗余文件:LevelUpRewardItemRawData(从未被使用) - 新增 ObjectPool 目录结构 - 更新 LevelUpController 和 LevelUpForm 中的事件引用
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using SepCore.Definition;
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namespace SepCore.UI
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{
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public class DisplayItemRawData
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{
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public string IconAssetName;
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public ItemRarity Rarity;
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public bool IsWeapon;
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace SepCore.UI
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{
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public class DisplayListAreaRawData
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{
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public string Title;
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public int CurrentCount;
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public int MaxCount = -1;
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public DisplayItemRawData[] ItemContexts;
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}
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}
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using SepCore.Definition;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace SepCore.UI
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{
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public class GoodsItemRawData
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{
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public ItemRarity Rarity;
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public ItemType ItemType;
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public int Price;
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public DataRowBase DataRow;
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}
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}
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