迁移 EntityData 到 Base 中
- 新增 EntityDataFactory 工厂类,提供创建 EntityData 的统一入口 - 移出 EntityData 及派生类对 GameEntry 的依赖并移入 SepCore.Base 程序集中
This commit is contained in:
@@ -0,0 +1,36 @@
|
||||
using SepCore.DataTable;
|
||||
|
||||
namespace SepCore.Definition
|
||||
{
|
||||
public class PropItem
|
||||
{
|
||||
private readonly StatModifier[] _modifiers;
|
||||
public string Title { get; private set; }
|
||||
public string IconAssetName { get; private set; }
|
||||
public ItemRarity Rarity { get; private set; }
|
||||
public StatModifier[] Modifiers => _modifiers;
|
||||
|
||||
public PropItem(DRProp prop)
|
||||
{
|
||||
if (prop == null) return;
|
||||
|
||||
_modifiers = prop.Modifiers;
|
||||
Title = prop.Title;
|
||||
Rarity = prop.Rarity;
|
||||
IconAssetName = prop.IconAssetName;
|
||||
}
|
||||
|
||||
public PropItem(StatModifier[] modifiers)
|
||||
{
|
||||
_modifiers = modifiers;
|
||||
}
|
||||
|
||||
public PropItem(StatModifier[] modifiers, ItemRarity rarity, string title, string iconAssetName)
|
||||
{
|
||||
_modifiers = modifiers;
|
||||
Title = title;
|
||||
Rarity = rarity;
|
||||
IconAssetName = iconAssetName;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 135b5ab1b6f5491989f080cf8b949201
|
||||
timeCreated: 1770212750
|
||||
Reference in New Issue
Block a user