迁移 EntityData 到 Base 中

- 新增 EntityDataFactory 工厂类,提供创建 EntityData 的统一入口
- 移出 EntityData 及派生类对 GameEntry 的依赖并移入 SepCore.Base 程序集中
This commit is contained in:
SepComet
2026-06-03 15:12:55 +08:00
parent 91f70dd783
commit 5de3fdc795
52 changed files with 284 additions and 315 deletions
@@ -0,0 +1,31 @@
using System;
using SepCore.Definition;
using UnityEngine;
namespace Entity.EntityData
{
[Serializable]
public abstract class AccessoryObjectData : EntityDataBase
{
[SerializeField] private int _ownerId = 0;
[SerializeField] private CampType _ownerCamp = CampType.Unknown;
public AccessoryObjectData(int entityId, int typeId, int ownerId, CampType ownerCamp)
: base(entityId, typeId)
{
_ownerId = ownerId;
_ownerCamp = ownerCamp;
}
/// <summary>
/// 拥有者编号。
/// </summary>
public int OwnerId => _ownerId;
/// <summary>
/// 拥有者阵营。
/// </summary>
public CampType OwnerCamp => _ownerCamp;
}
}