迁移 EntityData 到 Base 中
- 新增 EntityDataFactory 工厂类,提供创建 EntityData 的统一入口 - 移出 EntityData 及派生类对 GameEntry 的依赖并移入 SepCore.Base 程序集中
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@@ -81,14 +81,21 @@ namespace Components
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public bool AttachProp(PropItem prop)
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{
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_props.Add(prop);
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prop.OnAttach(_statComponent);
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foreach (var modifier in prop.Modifiers)
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{
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_statComponent.AddModifier(modifier);
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}
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return true;
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}
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public bool DetachProp(PropItem prop)
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{
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_props.Remove(prop);
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prop.OnDetach(_statComponent);
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foreach (var modifier in prop.Modifiers)
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{
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_statComponent.RemoveModifier(modifier);
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}
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return true;
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}
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