Checkpoint 3 & Checkpoint 4:
- GameStateBattle 接入 Simulation 主更新入口 - SimulationWorld 增加开关 UseSimulationMovement(默认 false) - SimulationWorld.Tick(...) 现在在开关开启时执行敌人追踪/移动模拟,基本还原 MovementComponent 功能(敌人互斥) - 调整 IEnemySeparationSolver 系列方法,不再依赖 MovementComponent
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@@ -151,7 +151,10 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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_isMoving: 0
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_direction: {x: 0, y: 0, z: 0}
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_cachedTransform: {fileID: 0}
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_cachedTransform: {fileID: 7683855655592166216}
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_avoidEnemyOverlap: 0
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_enemyBodyRadius: 0.45
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_separationIterations: 2
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_speedBase: 0
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--- !u!114 &6353753365317756414
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MonoBehaviour:
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