Checkpoint 3 & Checkpoint 4:

- GameStateBattle 接入 Simulation 主更新入口
- SimulationWorld 增加开关 UseSimulationMovement(默认 false)
- SimulationWorld.Tick(...) 现在在开关开启时执行敌人追踪/移动模拟,基本还原 MovementComponent 功能(敌人互斥)
- 调整 IEnemySeparationSolver 系列方法,不再依赖 MovementComponent
This commit is contained in:
SepComet
2026-02-20 19:54:44 +08:00
parent 83f8a356f7
commit 6494ebc5fd
15 changed files with 229 additions and 87 deletions
+4 -1
View File
@@ -151,7 +151,10 @@ MonoBehaviour:
m_EditorClassIdentifier:
_isMoving: 0
_direction: {x: 0, y: 0, z: 0}
_cachedTransform: {fileID: 0}
_cachedTransform: {fileID: 7683855655592166216}
_avoidEnemyOverlap: 0
_enemyBodyRadius: 0.45
_separationIterations: 2
_speedBase: 0
--- !u!114 &6353753365317756414
MonoBehaviour: