Checkpoint 3 & Checkpoint 4:

- GameStateBattle 接入 Simulation 主更新入口
- SimulationWorld 增加开关 UseSimulationMovement(默认 false)
- SimulationWorld.Tick(...) 现在在开关开启时执行敌人追踪/移动模拟,基本还原 MovementComponent 功能(敌人互斥)
- 调整 IEnemySeparationSolver 系列方法,不再依赖 MovementComponent
This commit is contained in:
SepComet
2026-02-20 19:54:44 +08:00
parent 83f8a356f7
commit 6494ebc5fd
15 changed files with 229 additions and 87 deletions
+2 -2
View File
@@ -191,8 +191,8 @@ Camera:
near clip plane: 0.3
far clip plane: 100
field of view: 80
orthographic: 0
orthographic size: 5
orthographic: 1
orthographic size: 15
m_Depth: 0
m_CullingMask:
serializedVersion: 2