Checkpoint 3 & Checkpoint 4:
- GameStateBattle 接入 Simulation 主更新入口 - SimulationWorld 增加开关 UseSimulationMovement(默认 false) - SimulationWorld.Tick(...) 现在在开关开启时执行敌人追踪/移动模拟,基本还原 MovementComponent 功能(敌人互斥) - 调整 IEnemySeparationSolver 系列方法,不再依赖 MovementComponent
This commit is contained in:
@@ -191,8 +191,8 @@ Camera:
|
||||
near clip plane: 0.3
|
||||
far clip plane: 100
|
||||
field of view: 80
|
||||
orthographic: 0
|
||||
orthographic size: 5
|
||||
orthographic: 1
|
||||
orthographic size: 15
|
||||
m_Depth: 0
|
||||
m_CullingMask:
|
||||
serializedVersion: 2
|
||||
|
||||
Reference in New Issue
Block a user