扩充游戏内容,保持敌人基本行为不变,使用缩放和颜色区分不同敌人
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@@ -62,7 +62,7 @@ MeshRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
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- {fileID: 2100000, guid: 28c42f88cfe56e84e95c0d7545db8c1b, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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