扩充游戏内容,保持敌人基本行为不变,使用缩放和颜色区分不同敌人

This commit is contained in:
SepComet
2026-06-16 17:09:19 +08:00
committed by basil
parent 29c4468d54
commit 649930c666
26 changed files with 812 additions and 235 deletions
+6 -7
View File
@@ -150,13 +150,13 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5383497626468778460}
serializedVersion: 2
m_LocalRotation: {x: 0.5, y: 0, z: 0, w: 0.8660254}
m_LocalPosition: {x: 0, y: 15, z: -10}
m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 10, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 9112716898534404901}
m_LocalEulerAnglesHint: {x: 60, y: 0, z: 0}
m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
--- !u!20 &4064848608618185461
Camera:
m_ObjectHideFlags: 0
@@ -189,10 +189,10 @@ Camera:
width: 1
height: 1
near clip plane: 0.3
far clip plane: 200
far clip plane: 50
field of view: 80
orthographic: 0
orthographic size: 15
orthographic: 1
orthographic size: 10
m_Depth: 0
m_CullingMask:
serializedVersion: 2
@@ -506,7 +506,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f754cc5f339dcfa4aaec3aa32260c4b8, type: 3}
m_Name:
m_EditorClassIdentifier:
_isListening: 0
_direction: {x: 0, y: 0, z: 0}
--- !u!114 &5456587199021485293
MonoBehaviour: