扩充游戏内容,保持敌人基本行为不变,使用缩放和颜色区分不同敌人
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@@ -150,13 +150,13 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5383497626468778460}
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serializedVersion: 2
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m_LocalRotation: {x: 0.5, y: 0, z: 0, w: 0.8660254}
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m_LocalPosition: {x: 0, y: 15, z: -10}
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m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
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m_LocalPosition: {x: 0, y: 10, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 9112716898534404901}
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m_LocalEulerAnglesHint: {x: 60, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
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--- !u!20 &4064848608618185461
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Camera:
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m_ObjectHideFlags: 0
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@@ -189,10 +189,10 @@ Camera:
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width: 1
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height: 1
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near clip plane: 0.3
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far clip plane: 200
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far clip plane: 50
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field of view: 80
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orthographic: 0
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orthographic size: 15
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orthographic: 1
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orthographic size: 10
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m_Depth: 0
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m_CullingMask:
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serializedVersion: 2
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@@ -506,7 +506,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: f754cc5f339dcfa4aaec3aa32260c4b8, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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_isListening: 0
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_direction: {x: 0, y: 0, z: 0}
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--- !u!114 &5456587199021485293
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MonoBehaviour:
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