扩充游戏内容,保持敌人基本行为不变,使用缩放和颜色区分不同敌人
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@@ -39,6 +39,10 @@ namespace SepCore.Entity
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public float DropPercent => _drEnemy.DropPercent;
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public float Scale => _drEnemy.Scale;
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public Color Color => _drEnemy.Color;
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public IReadOnlyDictionary<string, string> Params => _drEnemy.Params;
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public bool TryGetParam(string key, out string value)
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