继续调整,创建 Procedure 与 Presentation 程序集

- 创建 Procedure 与 Presentation 两个程序集
- 初步解决这两个程序集与原程序集的引用关系
This commit is contained in:
SepComet
2026-06-02 23:26:08 +08:00
parent affa44e4d0
commit 6b8a6a8789
50 changed files with 907 additions and 688 deletions
@@ -1,11 +1,4 @@
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using Entity.EntityData;
using Entity.EntityData;
using GameFramework;
using UnityEngine;
using UnityGameFramework.Runtime;
@@ -19,18 +12,18 @@ namespace Entity
public int Id => Entity.Id;
public Animation CachedAnimation { get; private set; }
protected override void OnInit(object userData)
{
base.OnInit(userData);
CachedAnimation = GetComponent<Animation>();
}
protected override void OnRecycle()
{
base.OnRecycle();
}
protected override void OnShow(object userData)
{
base.OnShow(userData);
@@ -48,35 +41,35 @@ namespace Entity
CachedTransform.localScale = Vector3.one;
}
protected override void OnHide(bool isShutdown, object userData)
{
base.OnHide(isShutdown, userData);
}
protected override void OnAttached(EntityLogic childEntity, Transform parentTransform, object userData)
{
base.OnAttached(childEntity, parentTransform, userData);
}
protected override void OnDetached(EntityLogic childEntity, object userData)
{
base.OnDetached(childEntity, userData);
}
protected override void OnAttachTo(EntityLogic parentEntity, Transform parentTransform, object userData)
{
base.OnAttachTo(parentEntity, parentTransform, userData);
}
protected override void OnDetachFrom(EntityLogic parentEntity, object userData)
{
base.OnDetachFrom(parentEntity, userData);
}
protected override void OnUpdate(float elapseSeconds, float realElapseSeconds)
{
base.OnUpdate(elapseSeconds, realElapseSeconds);
}
}
}
}