继续调整,创建 Procedure 与 Presentation 程序集
- 创建 Procedure 与 Presentation 两个程序集 - 初步解决这两个程序集与原程序集的引用关系
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using System;
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using System.Collections.Generic;
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using SepCore.Definition;
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using Entity.EntityData;
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using UnityGameFramework.Runtime;
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using SepCore.DataTable;
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using CustomUtility;
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namespace Entity
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{
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public static class EntityExtension
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{
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private static int s_SerialId = -10;
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private const string EntityNamespace = "Entity.";
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private static readonly Dictionary<string, Type> _typeDict;
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private static readonly Dictionary<int, string> _assetNameDict;
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static EntityExtension()
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{
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_typeDict = new Dictionary<string, Type>();
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_assetNameDict = new Dictionary<int, string>();
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}
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public static EntityBase GetGameEntity(this EntityComponent entityComponent, int entityId)
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{
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UnityGameFramework.Runtime.Entity entity = entityComponent.GetEntity(entityId);
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if (entity == null)
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{
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return null;
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}
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return (EntityBase)entity.Logic;
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}
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public static void HideEntity(this EntityComponent entityComponent, EntityBase entity)
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{
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entityComponent.HideEntity(entity.Entity);
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}
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public static void AttachEntity(this EntityComponent entityComponent, EntityBase entityBase, int ownerId,
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string parentTransformPath = null, object userData = null)
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{
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entityComponent.AttachEntity(entityBase.Entity, ownerId, parentTransformPath, userData);
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}
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public static void ShowPlayer(this EntityComponent entityComponent, PlayerData data)
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{
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entityComponent.ShowEntity(typeof(Player), "Player", Constant.AssetPriority.PlayerAsset, data);
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}
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public static void ShowEnemy(this EntityComponent entityComponent, EnemyData data)
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{
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if (data == null)
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{
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Log.Warning("Enemy data is invalid.");
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return;
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}
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var enemyType = TryGetType(data.EnemyType.ToString());
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var assetName = TryGetAssetName(data.EntityTypeId);
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entityComponent.ShowEntity(
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entityId: data.Id,
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entityLogicType: enemyType,
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entityAssetName: AssetUtility.GetEntityAsset(assetName),
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entityGroupName: "Enemy",
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priority: Constant.AssetPriority.BulletAsset,
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userData: data);
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}
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public static void ShowWeapon(this EntityComponent entityComponent, WeaponData data)
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{
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if (data == null)
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{
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Log.Warning("Weapon data is invalid.");
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return;
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}
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var weaponType = TryGetType("Weapon." + data.WeaponType);
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var assetName = TryGetAssetName(data.EntityTypeId);
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entityComponent.ShowEntity(
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entityId: data.Id,
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entityLogicType: weaponType,
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entityAssetName: AssetUtility.GetEntityAsset(assetName),
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entityGroupName: "Weapon",
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priority: Constant.AssetPriority.BulletAsset,
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userData: data);
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}
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// public static void ShowBullet(this EntityComponent entityComponent, BulletData data)
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// {
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// if (data == null)
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// {
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// Log.Warning("Bullet data is invalid.");
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// return;
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// }
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//
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// var bulletType = TryGetType(data.BulletType.ToString());
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// string assetName = TryGetAssetName(data.EntityTypeId);
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//
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// entityComponent.ShowEntity(
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// entityId: data.Id,
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// entityLogicType: bulletType,
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// entityAssetName: AssetUtility.GetEntityAsset(assetName),
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// entityGroupName: "Bullet",
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// priority: Constant.AssetPriority.BulletAsset,
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// userData: data);
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// }
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public static void ShowEffect(this EntityComponent entityComponent, EffectData data)
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{
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entityComponent.ShowEntity(typeof(Effect), "Effect", Constant.AssetPriority.EffectAsset, data);
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}
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public static void ShowCoin(this EntityComponent entityComponent, CoinData data)
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{
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entityComponent.ShowEntity(typeof(CoinEntity), "Drop", Constant.AssetPriority.EffectAsset, data);
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}
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public static void ShowExp(this EntityComponent entityComponent, ExpData data)
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{
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entityComponent.ShowEntity(typeof(ExpEntity), "Drop", Constant.AssetPriority.EffectAsset, data);
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}
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private static void ShowEntity(this EntityComponent entityComponent, Type logicType, string entityGroup,
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int priority, EntityDataBase data)
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{
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if (data == null)
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{
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Log.Warning("Data is invalid.");
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return;
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}
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DREntity drEntity = GameEntry.DataTable.GetDataTableRow<DREntity>(data.TypeId);
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if (drEntity == null)
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{
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Log.Warning("Can not load entity id '{0}' from data table.", data.TypeId.ToString());
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return;
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}
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entityComponent.ShowEntity(data.Id, logicType, AssetUtility.GetEntityAsset(drEntity.AssetName), entityGroup,
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priority, data);
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}
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private static Type TryGetType(string rawTypeName)
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{
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string typeName = EntityNamespace + rawTypeName;
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if (!_typeDict.TryGetValue(typeName, out Type type))
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{
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type = Type.GetType(typeName);
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if (type == null)
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{
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Log.Warning("Can not load entity type '{0}'.", typeName);
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return null;
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}
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_typeDict.Add(typeName, type);
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}
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return type;
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}
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private static string TryGetAssetName(int entityId)
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{
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if (!_assetNameDict.TryGetValue(entityId, out string assetName))
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{
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DREntity drEntity = GameEntry.DataTable.GetDataTableRow<DREntity>(entityId);
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if (drEntity == null)
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{
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Log.Warning("Can not load bullet entity id '{0}' from data table.", entityId.ToString());
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return null;
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}
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assetName = drEntity.AssetName;
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_assetNameDict.Add(entityId, assetName);
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}
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return assetName;
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}
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public static int GenerateSerialId(this EntityComponent entityComponent)
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{
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return --s_SerialId;
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}
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 626632079980ad34595c3b43a062a664
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timeCreated: 1528026153
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,171 @@
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using SepCore.DataTable;
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using SepCore.Definition;
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using Entity;
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using GameFramework;
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using GameFramework.DataTable;
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using GameFramework.Sound;
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using UnityGameFramework.Runtime;
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using CustomUtility;
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namespace StarForce
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{
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public static class SoundExtension
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{
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private const float FadeVolumeDuration = 1f;
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private static int? s_MusicSerialId = null;
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public static int? PlayMusic(this SoundComponent soundComponent, int musicId, object userData = null)
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{
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soundComponent.StopMusic();
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IDataTable<DRMusic> dtMusic = GameEntry.DataTable.GetDataTable<DRMusic>();
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DRMusic drMusic = dtMusic.GetDataRow(musicId);
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if (drMusic == null)
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{
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Log.Warning("Can not load music '{0}' from data table.", musicId.ToString());
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return null;
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}
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PlaySoundParams playSoundParams = PlaySoundParams.Create();
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playSoundParams.Priority = 64;
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playSoundParams.Loop = true;
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playSoundParams.VolumeInSoundGroup = 1f;
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playSoundParams.FadeInSeconds = FadeVolumeDuration;
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playSoundParams.SpatialBlend = 0f;
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s_MusicSerialId = soundComponent.PlaySound(AssetUtility.GetMusicAsset(drMusic.AssetName), "Music", Constant.AssetPriority.MusicAsset, playSoundParams, null, userData);
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return s_MusicSerialId;
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}
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public static void StopMusic(this SoundComponent soundComponent)
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{
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if (!s_MusicSerialId.HasValue)
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{
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return;
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}
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soundComponent.StopSound(s_MusicSerialId.Value, FadeVolumeDuration);
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s_MusicSerialId = null;
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}
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public static int? PlaySound(this SoundComponent soundComponent, int soundId, EntityBase bindingEntity = null, object userData = null)
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{
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IDataTable<DRSound> dtSound = GameEntry.DataTable.GetDataTable<DRSound>();
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DRSound drSound = dtSound.GetDataRow(soundId);
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if (drSound == null)
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{
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Log.Warning("Can not load sound '{0}' from data table.", soundId.ToString());
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return null;
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}
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PlaySoundParams playSoundParams = PlaySoundParams.Create();
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playSoundParams.Priority = drSound.Priority;
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playSoundParams.Loop = drSound.Loop;
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playSoundParams.VolumeInSoundGroup = drSound.Volume;
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playSoundParams.SpatialBlend = drSound.SpatialBlend;
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return soundComponent.PlaySound(AssetUtility.GetSoundAsset(drSound.AssetName), "Sound", Constant.AssetPriority.SoundAsset, playSoundParams, bindingEntity != null ? bindingEntity.Entity : null, userData);
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}
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public static int? PlayUISound(this SoundComponent soundComponent, int uiSoundId, object userData = null)
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{
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IDataTable<DRUISound> dtUISound = GameEntry.DataTable.GetDataTable<DRUISound>();
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DRUISound drUISound = dtUISound.GetDataRow(uiSoundId);
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if (drUISound == null)
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{
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Log.Warning("Can not load UI sound '{0}' from data table.", uiSoundId.ToString());
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return null;
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}
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PlaySoundParams playSoundParams = PlaySoundParams.Create();
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playSoundParams.Priority = drUISound.Priority;
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playSoundParams.Loop = false;
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playSoundParams.VolumeInSoundGroup = drUISound.Volume;
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playSoundParams.SpatialBlend = 0f;
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return soundComponent.PlaySound(AssetUtility.GetUISoundAsset(drUISound.AssetName), "UISound", Constant.AssetPriority.UISoundAsset, playSoundParams, userData);
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}
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public static bool IsMuted(this SoundComponent soundComponent, string soundGroupName)
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{
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if (string.IsNullOrEmpty(soundGroupName))
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{
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Log.Warning("Sound group is invalid.");
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return true;
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}
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ISoundGroup soundGroup = soundComponent.GetSoundGroup(soundGroupName);
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if (soundGroup == null)
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{
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Log.Warning("Sound group '{0}' is invalid.", soundGroupName);
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return true;
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}
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return soundGroup.Mute;
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}
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public static void Mute(this SoundComponent soundComponent, string soundGroupName, bool mute)
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{
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if (string.IsNullOrEmpty(soundGroupName))
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{
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Log.Warning("Sound group is invalid.");
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return;
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}
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ISoundGroup soundGroup = soundComponent.GetSoundGroup(soundGroupName);
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if (soundGroup == null)
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{
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Log.Warning("Sound group '{0}' is invalid.", soundGroupName);
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return;
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}
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soundGroup.Mute = mute;
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GameEntry.Setting.SetBool(Utility.Text.Format(Constant.Setting.SoundGroupMuted, soundGroupName), mute);
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GameEntry.Setting.Save();
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}
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public static float GetVolume(this SoundComponent soundComponent, string soundGroupName)
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{
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if (string.IsNullOrEmpty(soundGroupName))
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{
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Log.Warning("Sound group is invalid.");
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return 0f;
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}
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ISoundGroup soundGroup = soundComponent.GetSoundGroup(soundGroupName);
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if (soundGroup == null)
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{
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Log.Warning("Sound group '{0}' is invalid.", soundGroupName);
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return 0f;
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}
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return soundGroup.Volume;
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}
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public static void SetVolume(this SoundComponent soundComponent, string soundGroupName, float volume)
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{
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if (string.IsNullOrEmpty(soundGroupName))
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{
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Log.Warning("Sound group is invalid.");
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return;
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}
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ISoundGroup soundGroup = soundComponent.GetSoundGroup(soundGroupName);
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if (soundGroup == null)
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{
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Log.Warning("Sound group '{0}' is invalid.", soundGroupName);
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return;
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}
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soundGroup.Volume = volume;
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GameEntry.Setting.SetFloat(Utility.Text.Format(Constant.Setting.SoundGroupVolume, soundGroupName), volume);
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GameEntry.Setting.Save();
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}
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: cded0c5c73a207a498c6e5af208e5f7e
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timeCreated: 1528026160
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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