继续调整,创建 Procedure 与 Presentation 程序集
- 创建 Procedure 与 Presentation 两个程序集 - 初步解决这两个程序集与原程序集的引用关系
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using SepCore.Definition;
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namespace UI
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{
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public class DisplayItemRawData
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{
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public string IconAssetName;
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public ItemRarity Rarity;
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public bool IsWeapon;
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UI
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{
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public class DisplayListAreaRawData
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{
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public string Title;
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public int CurrentCount;
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public int MaxCount = -1;
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public DisplayItemRawData[] ItemContexts;
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}
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}
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using SepCore.Definition;
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using UnityEngine;
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namespace UI
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{
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public class GoodsItemRawData
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{
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public string Title;
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public ItemRarity Rarity;
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public string Type;
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public Sprite Icon;
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public string Description;
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public int Price;
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}
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}
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@@ -0,0 +1,14 @@
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using SepCore.Definition;
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using UnityEngine;
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namespace UI
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{
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public class LevelUpRewardItemRawData
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{
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public string Title;
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public Sprite Icon;
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public ItemRarity ItemRarity;
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public string Description;
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public string IconAssetName;
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}
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}
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@@ -0,0 +1,11 @@
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