调整 EnemyManagerComponent 部分逻辑到异步操作

This commit is contained in:
SepComet
2026-06-16 17:09:19 +08:00
committed by basil
parent 0bab6ecbc5
commit 734f2cd5af
2 changed files with 34 additions and 36 deletions
@@ -50,7 +50,7 @@ namespace SepCore.Procedure
}
_levelTimeLeft = drLevel.Duration;
_enemyManager.OnInit(drLevel);
_enemyManager.OnInit(drLevel, Player);
if (Player != null) Player.Enable = true;
}