引入 Cinemachine 和 CameraModule,添加摄像机跟随缓动效果

This commit is contained in:
SepComet
2026-06-10 09:55:57 +08:00
parent ee69efe965
commit 7a3a2cf17b
27 changed files with 999 additions and 269 deletions
-129
View File
@@ -124,134 +124,6 @@ Transform:
m_Children: []
m_Father: {fileID: 8294607788038773239}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &5383497626468778460
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5901618247908801032}
- component: {fileID: 4064848608618185461}
- component: {fileID: 4294245010031275705}
m_Layer: 7
m_Name: Camera
m_TagString: MainCamera
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5901618247908801032
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5383497626468778460}
serializedVersion: 2
m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 10, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 9112716898534404901}
m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
--- !u!20 &4064848608618185461
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5383497626468778460}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0, g: 0, b: 0, a: 1}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_Iso: 200
m_ShutterSpeed: 0.005
m_Aperture: 16
m_FocusDistance: 10
m_FocalLength: 50
m_BladeCount: 5
m_Curvature: {x: 2, y: 11}
m_BarrelClipping: 0.25
m_Anamorphism: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.3
far clip plane: 50
field of view: 80
orthographic: 1
orthographic size: 10
m_Depth: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 1
m_AllowMSAA: 1
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!114 &4294245010031275705
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5383497626468778460}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
m_Name:
m_EditorClassIdentifier:
m_RenderShadows: 1
m_RequiresDepthTextureOption: 2
m_RequiresOpaqueTextureOption: 2
m_CameraType: 0
m_Cameras: []
m_RendererIndex: -1
m_VolumeLayerMask:
serializedVersion: 2
m_Bits: 1
m_VolumeTrigger: {fileID: 0}
m_VolumeFrameworkUpdateModeOption: 2
m_RenderPostProcessing: 0
m_Antialiasing: 0
m_AntialiasingQuality: 2
m_StopNaN: 0
m_Dithering: 0
m_ClearDepth: 1
m_AllowXRRendering: 1
m_AllowHDROutput: 1
m_UseScreenCoordOverride: 0
m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
m_RequiresDepthTexture: 0
m_RequiresColorTexture: 0
m_Version: 2
m_TaaSettings:
m_Quality: 3
m_FrameInfluence: 0.1
m_JitterScale: 1
m_MipBias: 0
m_VarianceClampScale: 0.9
m_ContrastAdaptiveSharpening: 0
--- !u!1 &6372140121958224629
GameObject:
m_ObjectHideFlags: 0
@@ -390,7 +262,6 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 5901618247908801032}
- {fileID: 8294607788038773239}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -113,6 +113,7 @@ namespace SepCore.Procedure
GameEntry.UIRouter.CloseUIAsync(UIFormType.HudForm).Forget();
GameEntry.CameraModule?.SetTarget(null);
Player = null;
GameEntry.SimulationWorld?.ClearSimulationState();
@@ -126,6 +127,7 @@ namespace SepCore.Procedure
try
{
Player = await GameEntry.Entity.ShowPlayerAsync(_currentPlayerData);
GameEntry.CameraModule?.SetTarget(Player != null ? Player.CachedTransform : null);
await GameEntry.UIRouter.OpenUIAsync(UIFormType.HudForm);
int selectedRoleId = procedureOwner.GetData<VarInt32>("SelectedRoleId").Value;
@@ -3,6 +3,7 @@ using SepCore.DamageText;
using SepCore.EnemyManager;
using SepCore.HPBar;
using SepCore.InputModule.Runtime;
using SepCore.CameraModule;
using SepCore.SpriteCache;
using SepCore.UIRouter;
using SepCore.Simulation;
@@ -28,6 +29,8 @@ public partial class GameEntry
public static InputModuleComponent InputModule { get; private set; }
public static CameraModuleComponent CameraModule { get; private set; }
private static void InitCustomComponents()
{
BuiltinData = UnityGameFramework.Runtime.GameEntry.GetComponent<BuiltinDataComponent>();
@@ -38,5 +41,6 @@ public partial class GameEntry
SpriteCache = UnityGameFramework.Runtime.GameEntry.GetComponent<SpriteCacheComponent>();
UIRouter = UnityGameFramework.Runtime.GameEntry.GetComponent<UIRouterComponent>();
InputModule = UnityGameFramework.Runtime.GameEntry.GetComponent<InputModuleComponent>();
CameraModule = UnityGameFramework.Runtime.GameEntry.GetComponent<CameraModuleComponent>();
}
}
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 2c8aaad9a99f4e65a6ef8c47bc18873e
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,188 @@
using UnityEngine;
using UnityGameFramework.Runtime;
using Object = UnityEngine.Object;
namespace SepCore.CameraModule
{
/// <summary>
/// UnityGameFramework 侧的相机模块组件。
/// 作为 GameEntry.CameraModule 访问入口,统一持有并转发 CameraModule 控制器能力。
/// </summary>
[DisallowMultipleComponent]
public class CameraModuleComponent : GameFrameworkComponent
{
[SerializeField] private CinemachineCameraController _cinemachineController;
[SerializeField] private bool _autoSearchController = true;
[SerializeField] private bool _logMissingControllerWarnings = true;
private ICameraController _controller;
private bool _hasLoggedMissingController;
public ICameraController Controller
{
get
{
ResolveController(false);
return IsControllerValid(_controller) ? _controller : null;
}
}
public bool HasController => Controller != null;
public Transform Target => Controller?.Target;
public CameraEffectSettings CurrentSettings => Controller?.CurrentSettings ?? CameraEffectSettings.Default;
protected override void Awake()
{
base.Awake();
ResolveController(false);
}
public void RegisterController(ICameraController controller)
{
if (!IsControllerValid(controller))
{
Log.Warning("CameraModuleComponent.RegisterController() controller is invalid.");
return;
}
_controller = controller;
_hasLoggedMissingController = false;
if (controller is CinemachineCameraController cinemachineController)
{
_cinemachineController = cinemachineController;
}
}
public void UnregisterController(ICameraController controller)
{
if (controller != null && !ReferenceEquals(_controller, controller))
{
return;
}
_controller = null;
_cinemachineController = null;
}
public void SetTarget(Transform target)
{
if (!EnsureController())
{
return;
}
_controller.SetTarget(target);
}
public void ApplySettings(CameraEffectSettings settings)
{
if (!EnsureController())
{
return;
}
_controller.ApplySettings(settings);
}
public void EnableEffect(CameraEffectType effect)
{
if (!EnsureController())
{
return;
}
_controller.EnableEffect(effect);
}
public void DisableEffect(CameraEffectType effect)
{
if (!EnsureController())
{
return;
}
_controller.DisableEffect(effect);
}
public bool IsEffectEnabled(CameraEffectType effect)
{
return EnsureController() && _controller.IsEffectEnabled(effect);
}
private bool EnsureController()
{
ResolveController(_logMissingControllerWarnings);
return IsControllerValid(_controller);
}
private void ResolveController(bool logWarning)
{
if (IsControllerValid(_controller))
{
return;
}
if (_cinemachineController != null)
{
_controller = _cinemachineController;
_hasLoggedMissingController = false;
return;
}
if (!_autoSearchController)
{
LogMissingController(logWarning);
return;
}
_cinemachineController = GetComponentInChildren<CinemachineCameraController>(true);
if (_cinemachineController == null)
{
#if UNITY_2023_1_OR_NEWER
_cinemachineController = FindFirstObjectByType<CinemachineCameraController>(FindObjectsInactive.Include);
#else
_cinemachineController = FindObjectOfType<CinemachineCameraController>(true);
#endif
}
if (_cinemachineController != null)
{
_controller = _cinemachineController;
_hasLoggedMissingController = false;
return;
}
LogMissingController(logWarning);
}
private void LogMissingController(bool logWarning)
{
if (!logWarning || _hasLoggedMissingController)
{
return;
}
_hasLoggedMissingController = true;
Log.Warning(
"CameraModuleComponent requires a CinemachineCameraController. " +
"Assign one in Inspector or place one in the loaded scene.");
}
private static bool IsControllerValid(ICameraController controller)
{
if (controller == null)
{
return false;
}
if (controller is Object unityObject && unityObject == null)
{
return false;
}
return true;
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b77e5f4f170e44f38f20d5ac2dd287e7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -11,7 +11,9 @@
"GUID:6055be8ebefd69e48b49212b09b47b2f",
"GUID:fca0f81bc71f1944887dd65f134c54a0",
"GUID:47a82ffa13c291447ab895cd0bc251cd",
"GUID:d54b9488b03814a44ab937f0aeb738b1"
"GUID:d54b9488b03814a44ab937f0aeb738b1",
"GUID:0e6a2ce06de727c44965fbc35958920f",
"GUID:1ddd9fc6811c1d14bbde99bd57869070"
],
"includePlatforms": [],
"excludePlatforms": [],
@@ -22,4 +24,4 @@
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}
}