引入 Cinemachine 和 CameraModule,添加摄像机跟随缓动效果

This commit is contained in:
SepComet 2026-06-10 09:55:57 +08:00
parent ee69efe965
commit 7a3a2cf17b
27 changed files with 999 additions and 269 deletions

View File

@ -124,134 +124,6 @@ Transform:
m_Children: []
m_Father: {fileID: 8294607788038773239}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &5383497626468778460
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5901618247908801032}
- component: {fileID: 4064848608618185461}
- component: {fileID: 4294245010031275705}
m_Layer: 7
m_Name: Camera
m_TagString: MainCamera
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5901618247908801032
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5383497626468778460}
serializedVersion: 2
m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 10, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 9112716898534404901}
m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
--- !u!20 &4064848608618185461
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5383497626468778460}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0, g: 0, b: 0, a: 1}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_Iso: 200
m_ShutterSpeed: 0.005
m_Aperture: 16
m_FocusDistance: 10
m_FocalLength: 50
m_BladeCount: 5
m_Curvature: {x: 2, y: 11}
m_BarrelClipping: 0.25
m_Anamorphism: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.3
far clip plane: 50
field of view: 80
orthographic: 1
orthographic size: 10
m_Depth: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 1
m_AllowMSAA: 1
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!114 &4294245010031275705
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5383497626468778460}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
m_Name:
m_EditorClassIdentifier:
m_RenderShadows: 1
m_RequiresDepthTextureOption: 2
m_RequiresOpaqueTextureOption: 2
m_CameraType: 0
m_Cameras: []
m_RendererIndex: -1
m_VolumeLayerMask:
serializedVersion: 2
m_Bits: 1
m_VolumeTrigger: {fileID: 0}
m_VolumeFrameworkUpdateModeOption: 2
m_RenderPostProcessing: 0
m_Antialiasing: 0
m_AntialiasingQuality: 2
m_StopNaN: 0
m_Dithering: 0
m_ClearDepth: 1
m_AllowXRRendering: 1
m_AllowHDROutput: 1
m_UseScreenCoordOverride: 0
m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
m_RequiresDepthTexture: 0
m_RequiresColorTexture: 0
m_Version: 2
m_TaaSettings:
m_Quality: 3
m_FrameInfluence: 0.1
m_JitterScale: 1
m_MipBias: 0
m_VarianceClampScale: 0.9
m_ContrastAdaptiveSharpening: 0
--- !u!1 &6372140121958224629
GameObject:
m_ObjectHideFlags: 0
@ -390,7 +262,6 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 5901618247908801032}
- {fileID: 8294607788038773239}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}

View File

@ -113,6 +113,7 @@ namespace SepCore.Procedure
GameEntry.UIRouter.CloseUIAsync(UIFormType.HudForm).Forget();
GameEntry.CameraModule?.SetTarget(null);
Player = null;
GameEntry.SimulationWorld?.ClearSimulationState();
@ -126,6 +127,7 @@ namespace SepCore.Procedure
try
{
Player = await GameEntry.Entity.ShowPlayerAsync(_currentPlayerData);
GameEntry.CameraModule?.SetTarget(Player != null ? Player.CachedTransform : null);
await GameEntry.UIRouter.OpenUIAsync(UIFormType.HudForm);
int selectedRoleId = procedureOwner.GetData<VarInt32>("SelectedRoleId").Value;

View File

@ -3,6 +3,7 @@ using SepCore.DamageText;
using SepCore.EnemyManager;
using SepCore.HPBar;
using SepCore.InputModule.Runtime;
using SepCore.CameraModule;
using SepCore.SpriteCache;
using SepCore.UIRouter;
using SepCore.Simulation;
@ -28,6 +29,8 @@ public partial class GameEntry
public static InputModuleComponent InputModule { get; private set; }
public static CameraModuleComponent CameraModule { get; private set; }
private static void InitCustomComponents()
{
BuiltinData = UnityGameFramework.Runtime.GameEntry.GetComponent<BuiltinDataComponent>();
@ -38,5 +41,6 @@ public partial class GameEntry
SpriteCache = UnityGameFramework.Runtime.GameEntry.GetComponent<SpriteCacheComponent>();
UIRouter = UnityGameFramework.Runtime.GameEntry.GetComponent<UIRouterComponent>();
InputModule = UnityGameFramework.Runtime.GameEntry.GetComponent<InputModuleComponent>();
CameraModule = UnityGameFramework.Runtime.GameEntry.GetComponent<CameraModuleComponent>();
}
}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 2c8aaad9a99f4e65a6ef8c47bc18873e
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,188 @@
using UnityEngine;
using UnityGameFramework.Runtime;
using Object = UnityEngine.Object;
namespace SepCore.CameraModule
{
/// <summary>
/// UnityGameFramework 侧的相机模块组件。
/// 作为 GameEntry.CameraModule 访问入口,统一持有并转发 CameraModule 控制器能力。
/// </summary>
[DisallowMultipleComponent]
public class CameraModuleComponent : GameFrameworkComponent
{
[SerializeField] private CinemachineCameraController _cinemachineController;
[SerializeField] private bool _autoSearchController = true;
[SerializeField] private bool _logMissingControllerWarnings = true;
private ICameraController _controller;
private bool _hasLoggedMissingController;
public ICameraController Controller
{
get
{
ResolveController(false);
return IsControllerValid(_controller) ? _controller : null;
}
}
public bool HasController => Controller != null;
public Transform Target => Controller?.Target;
public CameraEffectSettings CurrentSettings => Controller?.CurrentSettings ?? CameraEffectSettings.Default;
protected override void Awake()
{
base.Awake();
ResolveController(false);
}
public void RegisterController(ICameraController controller)
{
if (!IsControllerValid(controller))
{
Log.Warning("CameraModuleComponent.RegisterController() controller is invalid.");
return;
}
_controller = controller;
_hasLoggedMissingController = false;
if (controller is CinemachineCameraController cinemachineController)
{
_cinemachineController = cinemachineController;
}
}
public void UnregisterController(ICameraController controller)
{
if (controller != null && !ReferenceEquals(_controller, controller))
{
return;
}
_controller = null;
_cinemachineController = null;
}
public void SetTarget(Transform target)
{
if (!EnsureController())
{
return;
}
_controller.SetTarget(target);
}
public void ApplySettings(CameraEffectSettings settings)
{
if (!EnsureController())
{
return;
}
_controller.ApplySettings(settings);
}
public void EnableEffect(CameraEffectType effect)
{
if (!EnsureController())
{
return;
}
_controller.EnableEffect(effect);
}
public void DisableEffect(CameraEffectType effect)
{
if (!EnsureController())
{
return;
}
_controller.DisableEffect(effect);
}
public bool IsEffectEnabled(CameraEffectType effect)
{
return EnsureController() && _controller.IsEffectEnabled(effect);
}
private bool EnsureController()
{
ResolveController(_logMissingControllerWarnings);
return IsControllerValid(_controller);
}
private void ResolveController(bool logWarning)
{
if (IsControllerValid(_controller))
{
return;
}
if (_cinemachineController != null)
{
_controller = _cinemachineController;
_hasLoggedMissingController = false;
return;
}
if (!_autoSearchController)
{
LogMissingController(logWarning);
return;
}
_cinemachineController = GetComponentInChildren<CinemachineCameraController>(true);
if (_cinemachineController == null)
{
#if UNITY_2023_1_OR_NEWER
_cinemachineController = FindFirstObjectByType<CinemachineCameraController>(FindObjectsInactive.Include);
#else
_cinemachineController = FindObjectOfType<CinemachineCameraController>(true);
#endif
}
if (_cinemachineController != null)
{
_controller = _cinemachineController;
_hasLoggedMissingController = false;
return;
}
LogMissingController(logWarning);
}
private void LogMissingController(bool logWarning)
{
if (!logWarning || _hasLoggedMissingController)
{
return;
}
_hasLoggedMissingController = true;
Log.Warning(
"CameraModuleComponent requires a CinemachineCameraController. " +
"Assign one in Inspector or place one in the loaded scene.");
}
private static bool IsControllerValid(ICameraController controller)
{
if (controller == null)
{
return false;
}
if (controller is Object unityObject && unityObject == null)
{
return false;
}
return true;
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b77e5f4f170e44f38f20d5ac2dd287e7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -11,7 +11,9 @@
"GUID:6055be8ebefd69e48b49212b09b47b2f",
"GUID:fca0f81bc71f1944887dd65f134c54a0",
"GUID:47a82ffa13c291447ab895cd0bc251cd",
"GUID:d54b9488b03814a44ab937f0aeb738b1"
"GUID:d54b9488b03814a44ab937f0aeb738b1",
"GUID:0e6a2ce06de727c44965fbc35958920f",
"GUID:1ddd9fc6811c1d14bbde99bd57869070"
],
"includePlatforms": [],
"excludePlatforms": [],

View File

@ -244,6 +244,7 @@ Transform:
- {fileID: 477326942}
- {fileID: 1652245191}
- {fileID: 1245211031}
- {fileID: 1170305582}
m_Father: {fileID: 1852670053}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &120093239
@ -1124,6 +1125,54 @@ LightingSettings:
m_PVRTiledBaking: 0
m_NumRaysToShootPerTexel: -1
m_RespectSceneVisibilityWhenBakingGI: 0
--- !u!1 &1170305581
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1170305582}
- component: {fileID: 1170305583}
m_Layer: 0
m_Name: CameraModule
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1170305582
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1170305581}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 2103467907}
m_Father: {fileID: 119167776}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1170305583
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1170305581}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b77e5f4f170e44f38f20d5ac2dd287e7, type: 3}
m_Name:
m_EditorClassIdentifier:
_cinemachineController: {fileID: 2103467908}
_autoSearchController: 0
_logMissingControllerWarnings: 1
--- !u!1 &1245211030
GameObject:
m_ObjectHideFlags: 0
@ -1174,143 +1223,6 @@ MonoBehaviour:
_loadBindingOverridesOnInit: 1
_saveBindingOverridesOnDestroy: 0
_bindingOverrideSettingKey: SepCore.InputModule.BindingOverrides
--- !u!1 &1433036105
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1433036109}
- component: {fileID: 1433036108}
- component: {fileID: 1433036107}
- component: {fileID: 1433036106}
m_Layer: 0
m_Name: Camera
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1433036106
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1433036105}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
m_Name:
m_EditorClassIdentifier:
m_RenderShadows: 1
m_RequiresDepthTextureOption: 2
m_RequiresOpaqueTextureOption: 2
m_CameraType: 0
m_Cameras: []
m_RendererIndex: -1
m_VolumeLayerMask:
serializedVersion: 2
m_Bits: 1
m_VolumeTrigger: {fileID: 0}
m_VolumeFrameworkUpdateModeOption: 2
m_RenderPostProcessing: 0
m_Antialiasing: 0
m_AntialiasingQuality: 2
m_StopNaN: 0
m_Dithering: 0
m_ClearDepth: 1
m_AllowXRRendering: 1
m_AllowHDROutput: 1
m_UseScreenCoordOverride: 0
m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
m_RequiresDepthTexture: 0
m_RequiresColorTexture: 0
m_Version: 2
m_TaaSettings:
m_Quality: 3
m_FrameInfluence: 0.1
m_JitterScale: 1
m_MipBias: 0
m_VarianceClampScale: 0.9
m_ContrastAdaptiveSharpening: 0
--- !u!81 &1433036107
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1433036105}
m_Enabled: 1
--- !u!20 &1433036108
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1433036105}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_Iso: 200
m_ShutterSpeed: 0.005
m_Aperture: 16
m_FocusDistance: 10
m_FocalLength: 50
m_BladeCount: 5
m_Curvature: {x: 2, y: 11}
m_BarrelClipping: 0.25
m_Anamorphism: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 60
orthographic: 0
orthographic size: 5
m_Depth: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 1
m_AllowMSAA: 1
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!4 &1433036109
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1433036105}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -5.5118976, y: 1.6327388, z: 10.270648}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1454214586
GameObject:
m_ObjectHideFlags: 0
@ -1676,10 +1588,203 @@ MonoBehaviour:
- _uiFormType: 206
_controllerTypeName: SepCore.UI.JoystickController, SepCore.Presentation, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
--- !u!1 &2103467906
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2103467907}
- component: {fileID: 2103467911}
- component: {fileID: 2103467909}
- component: {fileID: 2103467908}
- component: {fileID: 2103467910}
- component: {fileID: 2103467912}
m_Layer: 0
m_Name: Camera
m_TagString: MainCamera
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2103467907
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2103467906}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 5, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1170305582}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &2103467908
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2103467906}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 72dbf93744f52c94ca50331c526685e9, type: 3}
m_Name:
m_EditorClassIdentifier:
_settings:
dampingX: 20
dampingY: 1
dampingZ: 20
offsetStrength: 0
maxOffsetDistance: 0
offsetSmoothing: 0.8
offsetDeadZone: 0.1
_baseFollowOffset: {x: 0, y: 10, z: 0}
--- !u!114 &2103467909
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2103467906}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 72ece51f2901e7445ab60da3685d6b5f, type: 3}
m_Name:
m_EditorClassIdentifier:
m_ShowDebugText: 0
m_ShowCameraFrustum: 1
m_IgnoreTimeScale: 0
m_WorldUpOverride: {fileID: 0}
m_UpdateMethod: 2
m_BlendUpdateMethod: 1
m_DefaultBlend:
m_Style: 1
m_Time: 2
m_CustomCurve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
m_CustomBlends: {fileID: 0}
m_CameraCutEvent:
m_PersistentCalls:
m_Calls: []
m_CameraActivatedEvent:
m_PersistentCalls:
m_Calls: []
--- !u!114 &2103467910
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2103467906}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
m_Name:
m_EditorClassIdentifier:
m_RenderShadows: 1
m_RequiresDepthTextureOption: 2
m_RequiresOpaqueTextureOption: 2
m_CameraType: 0
m_Cameras: []
m_RendererIndex: -1
m_VolumeLayerMask:
serializedVersion: 2
m_Bits: 1
m_VolumeTrigger: {fileID: 0}
m_VolumeFrameworkUpdateModeOption: 2
m_RenderPostProcessing: 0
m_Antialiasing: 0
m_AntialiasingQuality: 2
m_StopNaN: 0
m_Dithering: 0
m_ClearDepth: 1
m_AllowXRRendering: 1
m_AllowHDROutput: 1
m_UseScreenCoordOverride: 0
m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
m_RequiresDepthTexture: 0
m_RequiresColorTexture: 0
m_Version: 2
m_TaaSettings:
m_Quality: 3
m_FrameInfluence: 0.1
m_JitterScale: 1
m_MipBias: 0
m_VarianceClampScale: 0.9
m_ContrastAdaptiveSharpening: 0
--- !u!20 &2103467911
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2103467906}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_Iso: 200
m_ShutterSpeed: 0.005
m_Aperture: 16
m_FocusDistance: 10
m_FocalLength: 50
m_BladeCount: 5
m_Curvature: {x: 2, y: 11}
m_BarrelClipping: 0.25
m_Anamorphism: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.3
far clip plane: 50
field of view: 80
orthographic: 1
orthographic size: 10
m_Depth: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 1
m_AllowMSAA: 1
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!81 &2103467912
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2103467906}
m_Enabled: 1
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0
m_Roots:
- {fileID: 1852670053}
- {fileID: 120093242}
- {fileID: 1433036109}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6a15f5e9feb85bd4eab52916ae709ee3
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 306ccbf7cd5a0884e92485e113ae4e1a
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,56 @@
using System;
using UnityEngine;
namespace SepCore.CameraModule
{
/// <summary>
/// 相机效果配置参数。
/// </summary>
[Serializable]
public struct CameraEffectSettings
{
[Header("跟随缓动 (FollowDamping)")]
[Tooltip("X 轴阻尼,值越大跟随后的响应越慢")]
[Range(0f, 20f)]
public float dampingX;
[Tooltip("Y 轴阻尼")]
[Range(0f, 20f)]
public float dampingY;
[Tooltip("Z 轴阻尼")]
[Range(0f, 20f)]
public float dampingZ;
[Header("移动方向偏移 (MovementDirectionOffset)")]
[Tooltip("偏移强度系数,值越大偏移越明显")]
[Range(0f, 10f)]
public float offsetStrength;
[Tooltip("最大偏移距离(世界单位)")]
[Range(0f, 20f)]
public float maxOffsetDistance;
[Tooltip("偏移平滑速度")]
[Range(0f, 20f)]
public float offsetSmoothing;
[Tooltip("偏移采样速度低于此值时不产生偏移")]
[Range(0f, 5f)]
public float offsetDeadZone;
/// <summary>
/// 默认配置:适中的阻尼和偏移参数。
/// </summary>
public static CameraEffectSettings Default => new CameraEffectSettings
{
dampingX = 1f,
dampingY = 1f,
dampingZ = 1f,
offsetStrength = 2f,
maxOffsetDistance = 3f,
offsetSmoothing = 5f,
offsetDeadZone = 0.1f,
};
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d1e0d1682fb702543b5fd918d51c72c4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,18 @@
namespace SepCore.CameraModule
{
/// <summary>
/// 相机效果类型,用于开关控制。
/// </summary>
public enum CameraEffectType
{
/// <summary>
/// 跟随缓动 —— 相机跟随目标时的阻尼平滑。
/// </summary>
FollowDamping,
/// <summary>
/// 移动方向偏移 —— 相机根据目标移动方向产生额外偏移。
/// </summary>
MovementDirectionOffset,
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7676c458713132547a745d42db4cf179
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,45 @@
using UnityEngine;
namespace SepCore.CameraModule
{
/// <summary>
/// 相机控制器接口。Base 层定义Runtime 层Cinemachine实现。
/// </summary>
public interface ICameraController
{
/// <summary>
/// 当前跟随目标。
/// </summary>
Transform Target { get; }
/// <summary>
/// 设置跟随目标。传 null 则停止跟随。
/// </summary>
void SetTarget(Transform target);
/// <summary>
/// 启用指定效果。
/// </summary>
void EnableEffect(CameraEffectType effect);
/// <summary>
/// 禁用指定效果。
/// </summary>
void DisableEffect(CameraEffectType effect);
/// <summary>
/// 查询指定效果是否启用。
/// </summary>
bool IsEffectEnabled(CameraEffectType effect);
/// <summary>
/// 应用效果配置参数。会立即生效。
/// </summary>
void ApplySettings(CameraEffectSettings settings);
/// <summary>
/// 当前生效的配置参数。
/// </summary>
CameraEffectSettings CurrentSettings { get; }
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3c239333c308a174685e7f732738603b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,17 @@
{
"name": "SepCore.CameraModule.Base",
"rootNamespace": "SepCore.CameraModule",
"references": [
"GUID:363c5eb08ff8e6a439b85e37b8c20d96",
"GUID:a04b272484018094ab427253f20c416c"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 0e6a2ce06de727c44965fbc35958920f
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 590eb06964a378441aadf2dae1eebc26
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,217 @@
using Cinemachine;
using UnityEngine;
namespace SepCore.CameraModule
{
/// <summary>
/// 基于 Cinemachine 的相机控制器。挂载到场景中的主相机上(主相机需有 CinemachineBrain
/// 会在主相机同级自动创建 CinemachineVirtualCamera避免虚拟相机成为被 Brain 驱动相机的子物体。
/// </summary>
[RequireComponent(typeof(CinemachineBrain))]
public class CinemachineCameraController : MonoBehaviour, ICameraController
{
[SerializeField] private CameraEffectSettings _settings = CameraEffectSettings.Default;
[SerializeField] private Vector3 _baseFollowOffset = new Vector3(0f, 10f, -10f);
[SerializeField] private bool _lockRotation = true;
[SerializeField] private Vector3 _fixedRotationEuler = new Vector3(90f, 0f, 0f);
private CinemachineVirtualCamera _virtualCamera;
private CinemachineTransposer _transposer;
private bool _followDampingEnabled = true;
private bool _movementDirectionOffsetEnabled = true;
private Vector3 _currentAppliedOffset;
private Vector3 _previousTargetPosition;
private bool _hasTarget;
public Transform Target { get; private set; }
public CameraEffectSettings CurrentSettings => _settings;
private void Awake()
{
CreateVirtualCamera();
}
private void OnValidate()
{
ApplyRotationMode();
}
private void LateUpdate()
{
if (!_hasTarget || Target == null)
return;
if (_movementDirectionOffsetEnabled)
UpdateMovementDirectionOffset();
else
ResetOffsetSmoothly();
_previousTargetPosition = Target.position;
if (_lockRotation)
ApplyFixedRotation();
}
public void SetTarget(Transform target)
{
Target = target;
_hasTarget = target != null;
if (_virtualCamera == null)
return;
_virtualCamera.Follow = target;
ApplyRotationMode();
if (_hasTarget)
{
_previousTargetPosition = target.position;
_currentAppliedOffset = _baseFollowOffset;
_transposer.m_FollowOffset = _baseFollowOffset;
}
}
public void EnableEffect(CameraEffectType effect)
{
switch (effect)
{
case CameraEffectType.FollowDamping:
_followDampingEnabled = true;
ApplyDampingValues();
break;
case CameraEffectType.MovementDirectionOffset:
_movementDirectionOffsetEnabled = true;
break;
}
}
public void DisableEffect(CameraEffectType effect)
{
switch (effect)
{
case CameraEffectType.FollowDamping:
_followDampingEnabled = false;
ApplyDampingValues();
break;
case CameraEffectType.MovementDirectionOffset:
_movementDirectionOffsetEnabled = false;
break;
}
}
public bool IsEffectEnabled(CameraEffectType effect)
{
return effect switch
{
CameraEffectType.FollowDamping => _followDampingEnabled,
CameraEffectType.MovementDirectionOffset => _movementDirectionOffsetEnabled,
_ => false,
};
}
public void ApplySettings(CameraEffectSettings settings)
{
_settings = settings;
ApplyDampingValues();
}
private void CreateVirtualCamera()
{
var go = new GameObject("CM_CameraController_VCam");
go.transform.SetParent(transform.parent, false);
go.transform.rotation = Quaternion.Euler(_fixedRotationEuler);
_virtualCamera = go.AddComponent<CinemachineVirtualCamera>();
_virtualCamera.m_Lens.FieldOfView = 60f;
_transposer = _virtualCamera.AddCinemachineComponent<CinemachineTransposer>();
_transposer.m_BindingMode = CinemachineTransposer.BindingMode.WorldSpace;
_transposer.m_FollowOffset = _baseFollowOffset;
ApplyRotationMode();
ApplyDampingValues();
}
private void ApplyRotationMode()
{
if (_virtualCamera == null)
return;
if (_lockRotation)
{
_virtualCamera.LookAt = null;
_virtualCamera.DestroyCinemachineComponent<CinemachineHardLookAt>();
ApplyFixedRotation();
return;
}
_virtualCamera.LookAt = Target;
if (_virtualCamera.GetCinemachineComponent<CinemachineHardLookAt>() == null)
_virtualCamera.AddCinemachineComponent<CinemachineHardLookAt>();
}
private void ApplyFixedRotation()
{
if (_virtualCamera == null)
return;
_virtualCamera.transform.rotation = Quaternion.Euler(_fixedRotationEuler);
}
private void ApplyDampingValues()
{
if (_transposer == null)
return;
if (_followDampingEnabled)
{
_transposer.m_XDamping = _settings.dampingX;
_transposer.m_YDamping = _settings.dampingY;
_transposer.m_ZDamping = _settings.dampingZ;
}
else
{
_transposer.m_XDamping = 0f;
_transposer.m_YDamping = 0f;
_transposer.m_ZDamping = 0f;
}
}
private void UpdateMovementDirectionOffset()
{
float dt = Time.deltaTime;
Vector3 velocity = (Target.position - _previousTargetPosition) / Mathf.Max(dt, 0.0001f);
float speed = new Vector3(velocity.x, 0f, velocity.z).magnitude;
Vector3 targetOffset = _baseFollowOffset;
if (speed > _settings.offsetDeadZone)
{
Vector3 dir = new Vector3(velocity.x, 0f, velocity.z).normalized;
float offsetAmount = Mathf.Min(speed * _settings.offsetStrength, _settings.maxOffsetDistance);
targetOffset += dir * offsetAmount;
}
_currentAppliedOffset = Vector3.Lerp(
_currentAppliedOffset,
targetOffset,
_settings.offsetSmoothing * dt
);
_transposer.m_FollowOffset = _currentAppliedOffset;
}
private void ResetOffsetSmoothly()
{
_currentAppliedOffset = Vector3.Lerp(
_currentAppliedOffset,
_baseFollowOffset,
_settings.offsetSmoothing * Time.deltaTime
);
_transposer.m_FollowOffset = _currentAppliedOffset;
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 72dbf93744f52c94ca50331c526685e9
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,18 @@
{
"name": "SepCore.CameraModule",
"rootNamespace": "SepCore.CameraModule",
"references": [
"GUID:363c5eb08ff8e6a439b85e37b8c20d96",
"GUID:0e6a2ce06de727c44965fbc35958920f",
"GUID:4307f53044263cf4b835bd812fc161a4"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 1ddd9fc6811c1d14bbde99bd57869070
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,69 @@
# CameraModule 接入说明
基于 Cinemachine 2.x 的可复用相机插件,提供跟随缓动、移动方向偏移等基础效果,支持开关控制。
## 导入步骤
1. 将 `Assets/Plugins/CameraModule/` 整个目录导入目标项目
2. 确保目标项目已安装 `com.unity.cinemachine` 2.x通过 Package Manager 或 manifest.json 添加)
3. 导入后基座项目仍可正常编译和运行——CameraModule 的 asmdef 独立于基座程序集
## 程序集结构
```
SepCore.CameraModule.Base ← 接口与数据类型(无 Cinemachine 依赖)
SepCore.CameraModule ← Cinemachine 实现(依赖 Cinemachine 2.x
```
- `SepCore.CameraModule.Base` 引用 `UnityGameFramework.Runtime``SepCore.Base`
- `SepCore.CameraModule` 额外引用 `Cinemachine``SepCore.CameraModule.Base`
- 移除 CameraModule 后,基座程序集不受任何影响
## 场景挂载要求
1. 在场景主相机上添加 `CinemachineBrain` 组件(如果还没有)
2. 在主相机上添加 `CinemachineCameraController` 组件
3. 控制器会自动创建 `CinemachineVirtualCamera` 子对象
## API 初始化方式
```csharp
using SepCore.CameraModule;
// 获取控制器引用(通常通过 Inspector 拖拽或 GetComponent
var controller = GetComponent<CinemachineCameraController>();
// 设置跟随目标
controller.SetTarget(targetTransform);
// 调整效果参数
var settings = CameraEffectSettings.Default;
settings.dampingX = 2f;
settings.dampingY = 2f;
settings.dampingZ = 2f;
settings.offsetStrength = 3f;
settings.maxOffsetDistance = 5f;
controller.ApplySettings(settings);
// 开关控制
controller.DisableEffect(CameraEffectType.FollowDamping); // 关闭缓动
controller.EnableEffect(CameraEffectType.FollowDamping); // 开启缓动
controller.DisableEffect(CameraEffectType.MovementDirectionOffset); // 关闭方向偏移
```
## CameraEffectSettings 参数说明
| 参数 | 类型 | 默认值 | 说明 |
|------|------|--------|------|
| `dampingX/Y/Z` | float | 1.0 | 跟随阻尼,值越大响应越慢。设为 0 则无缓动 |
| `offsetStrength` | float | 2.0 | 移动方向偏移强度系数 |
| `maxOffsetDistance` | float | 3.0 | 最大偏移距离(世界单位) |
| `offsetSmoothing` | float | 5.0 | 偏移平滑速度 |
| `offsetDeadZone` | float | 0.1 | 速度低于此值时不产生偏移 |
## 效果开关
通过 `EnableEffect` / `DisableEffect` 控制:
- `CameraEffectType.FollowDamping` — 跟随缓动。关闭后 damping 设为 0相机即时跟随
- `CameraEffectType.MovementDirectionOffset` — 移动方向偏移。关闭后 FollowOffset 平滑回归基础值

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: e84e48de48841ab4b82efdd941a87f2e
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -6,6 +6,7 @@
"com.unity.ai.navigation": "1.1.6",
"com.unity.analytics": "3.8.1",
"com.unity.burst": "1.8.28",
"com.unity.cinemachine": "2.10.7",
"com.unity.collab-proxy": "2.11.2",
"com.unity.collections": "2.5.7",
"com.unity.ide.rider": "3.0.39",

View File

@ -53,6 +53,15 @@
},
"url": "https://packages.unity.cn"
},
"com.unity.cinemachine": {
"version": "2.10.7",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.test-framework": "1.1.31"
},
"url": "https://packages.unity.cn"
},
"com.unity.collab-proxy": {
"version": "2.11.2",
"depth": 0,