调整部分数据表配置,优化 SpriteCache 功能
This commit is contained in:
-7
@@ -1,7 +0,0 @@
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namespace SepCore.Definition
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{
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public sealed partial class LevelUpRewardConfig
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{
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public string IconAssetName => $"levelupreward_{(Id >= 1000 ? Id - 900 : Id)}_icon";
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}
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}
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-11
@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: a30aae743bbd22b4cac1ef60f96a1bed
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,8 +0,0 @@
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namespace SepCore.Definition
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{
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public sealed partial class PropConfig
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{
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public string Title => Name;
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public string IconAssetName => $"prop_{(Id >= 1000 ? Id - 900 : Id)}_icon";
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 37131c7b023611f4b83978960f4b3df4
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,10 +0,0 @@
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namespace SepCore.Definition
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{
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public sealed partial class RoleConfig
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{
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public int Id => Name == "老人" ? 102 : 101;
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public string RoleName => Name;
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public string IconName => $"role_{Id}_icon";
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public int WeaponCapacity => 6;
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 6d60ad7c035b4aa4abd87deb1d572847
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,10 +0,0 @@
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namespace SepCore.Definition
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{
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public sealed partial class WeaponConfig
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{
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/// <summary>
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/// 图标资源名称(映射 weapon_1_icon ~ weapon_5_icon)。
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/// </summary>
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public string IconAssetName => $"weapon_{(Id >= 1000 ? Id % 1000 : Id)}_icon";
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}
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}
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-11
@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 430f837865b92144c82328dc2ce58823
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -18,6 +18,7 @@ namespace SepCore.Definition
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public const int DataTableAsset = 100;
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public const int DictionaryAsset = 100;
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public const int FontAsset = 50;
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public const int SpriteAsset = 40;
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public const int MusicAsset = 20;
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public const int SceneAsset = 0;
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public const int SoundAsset = 30;
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@@ -16,9 +16,9 @@ namespace SepCore.Definition
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{
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_modifiers.AddRange(prop.Modifiers);
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}
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Title = prop.Title;
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Title = prop.Name;
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Rarity = prop.Rarity;
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IconAssetName = prop.IconAssetName;
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IconAssetName = prop.Sprite;
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}
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public PropItem(IEnumerable<modifier> modifiers)
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@@ -1,14 +0,0 @@
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namespace SepCore.Definition
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{
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public enum EnemyType : byte
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{
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None = 0,
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MeleeEnemy = 1,
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RemoteEnemy = 2,
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BatEnemy = 3,
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SkeletonEnemy = 4,
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SkeletonGiantEnemy = 5,
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GhostEnemy = 6,
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FireMageEnemy = 7,
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}
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}
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 2aa817d65bcc425a9e015f3c1de7c9a9
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timeCreated: 1770209105
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@@ -1,12 +0,0 @@
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namespace SepCore.Definition
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{
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public enum WeaponType : int
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{
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None = 0,
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WeaponKnife = 1001,
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WeaponHandgun = 1002,
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WeaponSlash = 1003,
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WeaponLightning = 1004,
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WeaponLance = 1005,
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 1e4fe53d087154645ad496d2f178c843
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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