调整部分数据表配置,优化 SpriteCache 功能

This commit is contained in:
2026-09-13 20:36:21 +08:00
parent de53890de6
commit 7dc529a840
520 changed files with 24231 additions and 967 deletions
@@ -1,14 +0,0 @@
namespace SepCore.Definition
{
public enum EnemyType : byte
{
None = 0,
MeleeEnemy = 1,
RemoteEnemy = 2,
BatEnemy = 3,
SkeletonEnemy = 4,
SkeletonGiantEnemy = 5,
GhostEnemy = 6,
FireMageEnemy = 7,
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 2aa817d65bcc425a9e015f3c1de7c9a9
timeCreated: 1770209105
@@ -1,12 +0,0 @@
namespace SepCore.Definition
{
public enum WeaponType : int
{
None = 0,
WeaponKnife = 1001,
WeaponHandgun = 1002,
WeaponSlash = 1003,
WeaponLightning = 1004,
WeaponLance = 1005,
}
}
@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 1e4fe53d087154645ad496d2f178c843
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: