调整部分数据表配置,优化 SpriteCache 功能
This commit is contained in:
@@ -0,0 +1,38 @@
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using System;
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using SepCore.Definition;
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using UnityEngine;
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namespace SepCore.Entity
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{
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[Serializable]
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public abstract class AccessoryObjectData : EntityDataBase
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{
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[SerializeField] private int _ownerId = 0;
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[SerializeField] private CampType _ownerCamp = CampType.Unknown;
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public AccessoryObjectData(string assetName, int entityId, int ownerId, CampType ownerCamp)
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: base(assetName, entityId)
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{
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_ownerId = ownerId;
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_ownerCamp = ownerCamp;
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}
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public AccessoryObjectData(int entityId, int typeId, int ownerId, CampType ownerCamp)
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: base(entityId, typeId)
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{
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_ownerId = ownerId;
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_ownerCamp = ownerCamp;
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}
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/// <summary>
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/// 拥有者编号。
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/// </summary>
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public int OwnerId => _ownerId;
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/// <summary>
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/// 拥有者阵营。
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/// </summary>
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public CampType OwnerCamp => _ownerCamp;
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 83cb841b7411a844581691d5547bf866
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timeCreated: 1528026151
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licenseType: Pro
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serializedVersion: 2
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defaultReferences: []
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,18 @@
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namespace SepCore.Entity
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{
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public class CoinData : EntityDataBase
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{
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private int _value;
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public CoinData(int value, int entityId, string assetName = "CoinEntity") : base(assetName, entityId)
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{
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_value = value;
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}
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public int Value
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{
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get => _value;
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set => _value = value;
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: d9caee22d67a42018113acc77155d6ba
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timeCreated: 1770292597
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@@ -0,0 +1,25 @@
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using System;
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using UnityEngine;
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namespace SepCore.Entity
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{
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[Serializable]
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public class EffectData : EntityDataBase
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{
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[SerializeField]
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private float _keepTime = 0f;
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public EffectData(int entityId, string assetName = "Effect")
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: base(assetName, entityId)
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{
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_keepTime = 3f;
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}
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public EffectData(int entityId, int typeId)
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: this(entityId, typeId.ToString())
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{
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}
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public float KeepTime => _keepTime;
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: e5b93dcbe30421a429c196bda0af31ed
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timeCreated: 1528026152
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licenseType: Pro
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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folderAsset: yes
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,62 @@
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using System;
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using System.Collections.Generic;
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using SepCore.Definition;
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using UnityEngine;
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namespace SepCore.Entity
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{
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[Serializable]
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public class EnemyData : TargetableObjectData
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{
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private readonly EnemyConfig _enemyConfig;
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public EnemyData(int entityId, EnemyConfig enemyConfig, int level)
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: base(enemyConfig.Prefab, entityId, CampType.Enemy)
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{
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_enemyConfig = enemyConfig;
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int effectiveLevel = Mathf.Max(1, level);
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MaxHealthBase = enemyConfig.MaxHealth + enemyConfig.HpAddPerLevel * (effectiveLevel - 1);
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}
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public EnemyType EnemyType => _enemyConfig.EnemyType;
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public string LogicType => _enemyConfig.LogicType;
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public override int MaxHealthBase { get; }
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public int AttackDamage => _enemyConfig.AttackDamage;
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public float AttackCooldown => _enemyConfig.AttackCooldown;
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public float AttackRange => _enemyConfig.AttackRange;
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public float SpeedBase => _enemyConfig.Speed;
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public int DropCoin => _enemyConfig.CoinDrop;
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public int DropExp => _enemyConfig.ExpDrop;
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public float DropPercent => _enemyConfig.DropPercent;
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public float Scale => _enemyConfig.Scale;
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public Color Color
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{
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get
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{
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// 空/非法颜色值视为无染色(乘以白色)。
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return ColorUtility.TryParseHtmlString(_enemyConfig.Color, out Color color)
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? color
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: Color.white;
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}
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}
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public IReadOnlyDictionary<string, string> Params => null;
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public bool TryGetParam(string key, out string value)
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{
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value = null;
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return false;
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 1b802c30cc274e04929b8659ec631e84
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timeCreated: 1768890974
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@@ -0,0 +1,29 @@
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using System;
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using SepCore.Definition;
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using UnityEngine;
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namespace SepCore.Entity
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{
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[Serializable]
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public class EnemyProjectileData : EntityDataBase
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{
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public EnemyProjectileData(int entityId, int ownerEntityId, CampType ownerCamp, int attackDamage,
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float speed, float lifeTime, Vector3 direction, string assetName = "BulletHandgun")
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: base(assetName, entityId)
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{
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OwnerEntityId = ownerEntityId;
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OwnerCamp = ownerCamp;
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AttackDamage = attackDamage;
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Speed = speed;
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LifeTime = lifeTime;
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Direction = direction;
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}
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public int OwnerEntityId { get; }
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public CampType OwnerCamp { get; }
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public int AttackDamage { get; }
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public float Speed { get; }
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public float LifeTime { get; }
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public Vector3 Direction { get; }
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 52b38f83ab6c4029803d40c189db47c7
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,65 @@
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using System;
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using UnityEngine;
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namespace SepCore.Entity
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{
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[Serializable]
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public abstract class EntityDataBase
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{
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[SerializeField] private string m_AssetName = string.Empty;
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[SerializeField] private int _id = 0;
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[SerializeField] private int _typeId = 0;
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[SerializeField] private Vector3 _position = Vector3.zero;
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[SerializeField] private Quaternion _rotation = Quaternion.identity;
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public EntityDataBase(string assetName, int entityId)
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{
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m_AssetName = assetName;
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_id = entityId;
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}
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public EntityDataBase(int entityId, int typeId)
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{
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m_AssetName = typeId.ToString();
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_id = entityId;
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_typeId = typeId;
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}
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/// <summary>
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/// 实体资源名称。
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/// </summary>
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public string AssetName => m_AssetName;
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/// <summary>
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/// 实体编号。
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/// </summary>
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public int Id => _id;
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/// <summary>
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/// 实体类型编号(向后兼容)。
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/// </summary>
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public int TypeId => _typeId;
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/// <summary>
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/// 实体位置。
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/// </summary>
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public Vector3 Position
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{
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get => _position;
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set => _position = value;
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}
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/// <summary>
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/// 实体朝向。
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/// </summary>
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public Quaternion Rotation
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{
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get => _rotation;
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set => _rotation = value;
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}
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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||||
guid: afb91fe3ed8105e4a96b7bd5917ecc2b
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||||
timeCreated: 1528026152
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licenseType: Pro
|
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MonoImporter:
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serializedVersion: 2
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userData:
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@@ -0,0 +1,18 @@
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namespace SepCore.Entity
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{
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public class ExpData : EntityDataBase
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{
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private int _value;
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public ExpData(int value, int entityId, string assetName = "ExpEntity") : base(assetName, entityId)
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{
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_value = value;
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}
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public int Value
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{
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get => _value;
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set => _value = value;
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}
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}
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}
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@@ -0,0 +1,3 @@
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||||
fileFormatVersion: 2
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||||
guid: e0f6c8e117da49f1ad04fd8810882043
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timeCreated: 1770292932
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@@ -0,0 +1,18 @@
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using System;
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using SepCore.Definition;
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namespace SepCore.Entity
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{
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[Serializable]
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public class PlayerData : TargetableObjectData
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{
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private int _maxExp;
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public PlayerData(int entityId, string assetName = "Player") : base(assetName, entityId, CampType.Player)
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{
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MaxHealthBase = 100;
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}
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public override int MaxHealthBase { get; }
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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||||
guid: b69d3168ac4f442994f8dc4d906daa60
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timeCreated: 1768890638
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@@ -0,0 +1,33 @@
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using System;
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using SepCore.Definition;
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namespace SepCore.Entity
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{
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[Serializable]
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public abstract class TargetableObjectData : EntityDataBase
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{
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private CampType _camp;
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public TargetableObjectData(string assetName, int entityId, CampType camp)
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: base(assetName, entityId)
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{
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_camp = camp;
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}
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public TargetableObjectData(int entityId, int typeId, CampType camp)
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: base(entityId, typeId)
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{
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_camp = camp;
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}
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/// <summary>
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/// 角色阵营。
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/// </summary>
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public CampType Camp => _camp;
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/// <summary>
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/// 最大生命。
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/// </summary>
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public abstract int MaxHealthBase { get; }
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: f866c15cf3f2a45429251d4a66f70c77
|
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|
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@@ -0,0 +1,59 @@
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using System;
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using System.Collections.Generic;
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using SepCore.Definition;
|
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|
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namespace SepCore.Entity
|
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{
|
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[Serializable]
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public class WeaponData : AccessoryObjectData
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{
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private readonly WeaponConfig _weaponConfig;
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public WeaponData(int entityId, WeaponConfig weaponConfig, int ownerId, CampType ownerCamp)
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: base(weaponConfig.Prefab, entityId, ownerId, ownerCamp)
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{
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_weaponConfig = weaponConfig;
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}
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public WeaponConfig Config => _weaponConfig;
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public WeaponType WeaponType => _weaponConfig.WeaponType;
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public string LogicType => _weaponConfig.LogicType;
|
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public int Attack => _weaponConfig.Attack;
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|
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public string Title => _weaponConfig.WeaponType.ToString();
|
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public string IconAssetName => _weaponConfig.Sprite;
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||||
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public Rarity Rarity => _weaponConfig.Rarity;
|
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|
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public int Price => _weaponConfig.Price;
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|
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public float Cooldown => _weaponConfig.Cooldown / 1000f;
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|
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public float AttackRange => _weaponConfig.AttackRange / 1000f;
|
||||
|
||||
public int AttackSoundId => _weaponConfig.AttackSoundId;
|
||||
|
||||
public IReadOnlyDictionary<ParamType, int> Parameters => _weaponConfig.Parameters;
|
||||
|
||||
public IReadOnlyList<modifier> Modifiers => _weaponConfig.Modifiers;
|
||||
|
||||
public int GetParam(ParamType paramType, int defaultValue = 0)
|
||||
{
|
||||
return _weaponConfig.Parameters.TryGetValue(paramType, out int value) ? value : defaultValue;
|
||||
}
|
||||
|
||||
public float GetParamFloat(ParamType paramType, float defaultValue = 0f)
|
||||
{
|
||||
if (_weaponConfig.Parameters.TryGetValue(paramType, out int val))
|
||||
{
|
||||
return paramType == ParamType.SectorAngle ? val : val / 1000f;
|
||||
}
|
||||
|
||||
return defaultValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
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guid: e813e3219579f834d8e619c17a8083d4
|
||||
timeCreated: 1528026153
|
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licenseType: Pro
|
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MonoImporter:
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serializedVersion: 2
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assetBundleVariant:
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@@ -0,0 +1,21 @@
|
||||
using System;
|
||||
using SepCore.Definition;
|
||||
|
||||
namespace SepCore.Entity
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class WeaponHandgunParamsData
|
||||
{
|
||||
}
|
||||
|
||||
public class WeaponHandgunData : WeaponData
|
||||
{
|
||||
public WeaponHandgunParamsData ParamsData { get; }
|
||||
|
||||
public WeaponHandgunData(int entityId, WeaponConfig weaponConfig, int ownerId, CampType ownerCamp)
|
||||
: base(entityId, weaponConfig, ownerId, ownerCamp)
|
||||
{
|
||||
ParamsData = new WeaponHandgunParamsData();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using SepCore.Definition;
|
||||
|
||||
namespace SepCore.Entity
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class WeaponKnifeParamsData
|
||||
{
|
||||
public float HitRadius { get; set; }
|
||||
}
|
||||
|
||||
public class WeaponKnifeData : WeaponData
|
||||
{
|
||||
public WeaponKnifeParamsData ParamsData { get; }
|
||||
|
||||
public WeaponKnifeData(int entityId, WeaponConfig weaponConfig, int ownerId, CampType ownerCamp)
|
||||
: base(entityId, weaponConfig, ownerId, ownerCamp)
|
||||
{
|
||||
ParamsData = new WeaponKnifeParamsData
|
||||
{
|
||||
HitRadius = GetParamFloat(ParamType.HitRadius)
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
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icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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||||
@@ -0,0 +1,76 @@
|
||||
using System;
|
||||
using SepCore.Definition;
|
||||
|
||||
namespace SepCore.Entity
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class WeaponLanceParamsData
|
||||
{
|
||||
/// <summary>
|
||||
/// 横向半宽,表示前戳矩形判定的一半宽度。
|
||||
/// </summary>
|
||||
public float HitHalfWidth { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 旧字段兼容,未配置 HitHalfWidth 时回退使用。
|
||||
/// </summary>
|
||||
public float HitRadius { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 前戳判定盒体的总高度。
|
||||
/// </summary>
|
||||
public float HitHeight { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 判定盒体中心相对战斗平面的高度偏移。
|
||||
/// </summary>
|
||||
public float HitCenterYOffset { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 前刺距离,同时驱动武器位移和命中长度。
|
||||
/// </summary>
|
||||
public float PierceLength { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 旧字段兼容,未配置 PierceLength 时回退使用。
|
||||
/// </summary>
|
||||
public float ThrustDistance { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 判定起点相对武器当前位置的前置偏移。
|
||||
/// </summary>
|
||||
public float ForwardOffset { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 追踪目标时的转向速度。
|
||||
/// </summary>
|
||||
public float RotateSpeed { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 向前突刺阶段耗时。
|
||||
/// </summary>
|
||||
public float AttackDuration { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 收枪返回阶段耗时。
|
||||
/// </summary>
|
||||
public float ReturnDuration { get; set; }
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class WeaponLanceData : WeaponData
|
||||
{
|
||||
public WeaponLanceParamsData ParamsData { get; }
|
||||
|
||||
public WeaponLanceData(int entityId, WeaponConfig weaponConfig, int ownerId, CampType ownerCamp)
|
||||
: base(entityId, weaponConfig, ownerId, ownerCamp)
|
||||
{
|
||||
ParamsData = new WeaponLanceParamsData
|
||||
{
|
||||
HitHalfWidth = GetParamFloat(ParamType.HitHalfWidth),
|
||||
PierceLength = GetParamFloat(ParamType.PierceLength),
|
||||
HitHeight = GetParamFloat(ParamType.HitHeight)
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4d1a821e8ee1a9a4b912b70b0a1616eb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using SepCore.Definition;
|
||||
|
||||
namespace SepCore.Entity
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class WeaponLightningParamsData
|
||||
{
|
||||
public float HitRadius { get; set; }
|
||||
public float HoverHeight { get; set; }
|
||||
}
|
||||
|
||||
public class WeaponLightningData : WeaponData
|
||||
{
|
||||
public WeaponLightningParamsData ParamsData { get; }
|
||||
|
||||
public WeaponLightningData(int entityId, WeaponConfig weaponConfig, int ownerId, CampType ownerCamp)
|
||||
: base(entityId, weaponConfig, ownerId, ownerCamp)
|
||||
{
|
||||
ParamsData = new WeaponLightningParamsData
|
||||
{
|
||||
HitRadius = GetParamFloat(ParamType.HitRadius),
|
||||
HoverHeight = 0f
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 25b0006918fd46959c7f6b8ec1bbc8ab
|
||||
MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
|
||||
executionOrder: 0
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icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using SepCore.Definition;
|
||||
|
||||
namespace SepCore.Entity
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class WeaponSlashParamsData
|
||||
{
|
||||
public float SectorAngle { get; set; }
|
||||
}
|
||||
|
||||
public class WeaponSlashData : WeaponData
|
||||
{
|
||||
public WeaponSlashParamsData ParamsData { get; }
|
||||
|
||||
public WeaponSlashData(int entityId, WeaponConfig weaponConfig, int ownerId, CampType ownerCamp)
|
||||
: base(entityId, weaponConfig, ownerId, ownerCamp)
|
||||
{
|
||||
ParamsData = new WeaponSlashParamsData
|
||||
{
|
||||
SectorAngle = GetParamFloat(ParamType.SectorAngle)
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4aa6473525dc4c62aeee02ff562ec453
|
||||
timeCreated: 1771484661
|
||||
Reference in New Issue
Block a user