调整部分数据表配置,优化 SpriteCache 功能

This commit is contained in:
2026-09-13 20:36:21 +08:00
parent de53890de6
commit 7dc529a840
520 changed files with 24231 additions and 967 deletions
@@ -0,0 +1,18 @@
using System;
using SepCore.Definition;
namespace SepCore.Entity
{
[Serializable]
public class PlayerData : TargetableObjectData
{
private int _maxExp;
public PlayerData(int entityId, string assetName = "Player") : base(assetName, entityId, CampType.Player)
{
MaxHealthBase = 100;
}
public override int MaxHealthBase { get; }
}
}