调整部分数据表配置,优化 SpriteCache 功能
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using System;
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using SepCore.Definition;
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namespace SepCore.Entity
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{
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[Serializable]
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public abstract class TargetableObjectData : EntityDataBase
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{
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private CampType _camp;
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public TargetableObjectData(string assetName, int entityId, CampType camp)
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: base(assetName, entityId)
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{
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_camp = camp;
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}
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public TargetableObjectData(int entityId, int typeId, CampType camp)
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: base(entityId, typeId)
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{
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_camp = camp;
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}
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/// <summary>
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/// 角色阵营。
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/// </summary>
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public CampType Camp => _camp;
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/// <summary>
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/// 最大生命。
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/// </summary>
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public abstract int MaxHealthBase { get; }
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}
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}
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