调整部分数据表配置,优化 SpriteCache 功能
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using System;
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using SepCore.Definition;
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namespace SepCore.Entity
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{
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[Serializable]
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public sealed class WeaponKnifeParamsData
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{
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public float HitRadius { get; set; }
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}
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public class WeaponKnifeData : WeaponData
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{
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public WeaponKnifeParamsData ParamsData { get; }
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public WeaponKnifeData(int entityId, WeaponConfig weaponConfig, int ownerId, CampType ownerCamp)
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: base(entityId, weaponConfig, ownerId, ownerCamp)
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{
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ParamsData = new WeaponKnifeParamsData
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{
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HitRadius = GetParamFloat(ParamType.HitRadius)
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};
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}
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}
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}
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