调整部分数据表配置,优化 SpriteCache 功能

This commit is contained in:
2026-09-13 20:36:21 +08:00
parent de53890de6
commit 7dc529a840
520 changed files with 24231 additions and 967 deletions
@@ -0,0 +1,27 @@
using System;
using SepCore.Definition;
namespace SepCore.Entity
{
[Serializable]
public sealed class WeaponLightningParamsData
{
public float HitRadius { get; set; }
public float HoverHeight { get; set; }
}
public class WeaponLightningData : WeaponData
{
public WeaponLightningParamsData ParamsData { get; }
public WeaponLightningData(int entityId, WeaponConfig weaponConfig, int ownerId, CampType ownerCamp)
: base(entityId, weaponConfig, ownerId, ownerCamp)
{
ParamsData = new WeaponLightningParamsData
{
HitRadius = GetParamFloat(ParamType.HitRadius),
HoverHeight = 0f
};
}
}
}