调整部分数据表配置,优化 SpriteCache 功能
This commit is contained in:
@@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using SepCore.Definition;
|
||||
|
||||
namespace SepCore.Entity
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class WeaponLightningParamsData
|
||||
{
|
||||
public float HitRadius { get; set; }
|
||||
public float HoverHeight { get; set; }
|
||||
}
|
||||
|
||||
public class WeaponLightningData : WeaponData
|
||||
{
|
||||
public WeaponLightningParamsData ParamsData { get; }
|
||||
|
||||
public WeaponLightningData(int entityId, WeaponConfig weaponConfig, int ownerId, CampType ownerCamp)
|
||||
: base(entityId, weaponConfig, ownerId, ownerCamp)
|
||||
{
|
||||
ParamsData = new WeaponLightningParamsData
|
||||
{
|
||||
HitRadius = GetParamFloat(ParamType.HitRadius),
|
||||
HoverHeight = 0f
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user