调整部分数据表配置,优化 SpriteCache 功能

This commit is contained in:
2026-09-13 20:36:21 +08:00
parent de53890de6
commit 7dc529a840
520 changed files with 24231 additions and 967 deletions
@@ -16,8 +16,8 @@ public sealed partial class WeaponConfig : Luban.BeanBase
{
public WeaponConfig(ByteBuf _buf)
{
Id = _buf.ReadInt();
Name = _buf.ReadString();
WeaponType = (WeaponType)_buf.ReadInt();
LogicType = _buf.ReadString();
Rarity = (Rarity)_buf.ReadInt();
Price = _buf.ReadInt();
Attack = _buf.ReadInt();
@@ -28,6 +28,8 @@ public sealed partial class WeaponConfig : Luban.BeanBase
{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);Modifiers = new System.Collections.Generic.List<modifier>(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { modifier _e0; _e0 = modifier.Deserializemodifier(_buf); Modifiers.Add(_e0);}}
Prefab = _buf.ReadString();
Prefab_Ref = null;
Sprite = _buf.ReadString();
Sprite_Ref = null;
}
public static WeaponConfig DeserializeWeaponConfig(ByteBuf _buf)
@@ -36,13 +38,13 @@ public sealed partial class WeaponConfig : Luban.BeanBase
}
/// <summary>
/// 武器id
/// 武器类型
/// </summary>
public readonly int Id;
public readonly WeaponType WeaponType;
/// <summary>
/// 武器名
/// 逻辑类型
/// </summary>
public readonly string Name;
public readonly string LogicType;
/// <summary>
/// 道具品质
/// </summary>
@@ -77,6 +79,11 @@ public sealed partial class WeaponConfig : Luban.BeanBase
/// </summary>
public readonly string Prefab;
public EntityConfig Prefab_Ref;
/// <summary>
/// 图标
/// </summary>
public readonly string Sprite;
public SpriteConfig Sprite_Ref;
public const int __ID__ = 127041694;
public override int GetTypeId() => __ID__;
@@ -94,13 +101,14 @@ public sealed partial class WeaponConfig : Luban.BeanBase
foreach (var _e in Modifiers) { _e?.ResolveRef(tables); }
Prefab_Ref = tables.TbEntityConfig.GetOrDefault(Prefab);
Sprite_Ref = tables.TbSpriteConfig.GetOrDefault(Sprite);
}
public override string ToString()
{
return "{ "
+ "id:" + Id + ","
+ "name:" + Name + ","
+ "weaponType:" + WeaponType + ","
+ "logicType:" + LogicType + ","
+ "rarity:" + Rarity + ","
+ "price:" + Price + ","
+ "attack:" + Attack + ","
@@ -110,6 +118,7 @@ public sealed partial class WeaponConfig : Luban.BeanBase
+ "parameters:" + Luban.StringUtil.CollectionToString(Parameters) + ","
+ "modifiers:" + Luban.StringUtil.CollectionToString(Modifiers) + ","
+ "prefab:" + Prefab + ","
+ "sprite:" + Sprite + ","
+ "}";
}
}