调整部分数据表配置,优化 SpriteCache 功能

This commit is contained in:
2026-09-13 20:36:21 +08:00
parent de53890de6
commit 7dc529a840
520 changed files with 24231 additions and 967 deletions
@@ -65,9 +65,12 @@ namespace SepCore.CustomUtility
return Utility.Text.Format("Assets/GameMain/UI/UISounds/{0}.wav", assetName);
}
public static string GetUITextureIconAsset(string assetName)
/// <summary>
/// 获取图片资源路径,assetName 为相对 Assets/GameMain/Textures 的路径,需包含扩展名
/// </summary>
public static string GetSpriteAsset(string assetName)
{
return Utility.Text.Format("Assets/GameMain/UI/UISprites/Icons/{0}.png", assetName);
return Utility.Text.Format("Assets/GameMain/Textures/{0}", assetName);
}
}
}