调整部分数据表配置,优化 SpriteCache 功能

This commit is contained in:
2026-09-13 20:36:21 +08:00
parent de53890de6
commit 7dc529a840
520 changed files with 24231 additions and 967 deletions
@@ -1,4 +1,5 @@
using Cysharp.Threading.Tasks;
using SepCore.AsyncTask;
using SepCore.Event;
using UnityEngine;
using UnityEngine.UI;
@@ -29,7 +30,7 @@ namespace SepCore.UI
if (_iconArea != null)
{
var sprite = await GameEntry.SpriteCache.GetSprite(_context.IconAssetName);
var sprite = await SpriteLoader.LoadSpriteByKeyAsync(_context.IconAssetName);
_iconArea.OnInit(sprite, context.Rarity);
}
}