调整部分数据表配置,优化 SpriteCache 功能
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@@ -1,4 +1,5 @@
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using Cysharp.Threading.Tasks;
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using SepCore.AsyncTask;
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using SepCore.Event;
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using UnityEngine;
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using UnityEngine.UI;
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@@ -19,7 +20,7 @@ namespace SepCore.UI
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return;
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}
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_roleImage.sprite = await GameEntry.SpriteCache.GetSprite(_context.IconName);
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_roleImage.sprite = await SpriteLoader.LoadSpriteByKeyAsync(_context.IconName);
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}
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public void OnReset()
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@@ -34,7 +35,7 @@ namespace SepCore.UI
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return;
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}
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GameEntry.Event.Fire(this, SelectRoleHoverEventArgs.Create(_context.RoleId));
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GameEntry.Event.Fire(this, SelectRoleHoverEventArgs.Create(_context.RoleName));
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}
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public void OnConfirmRoleClick()
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