调整部分数据表配置,优化 SpriteCache 功能

This commit is contained in:
2026-09-13 20:36:21 +08:00
parent de53890de6
commit 7dc529a840
520 changed files with 24231 additions and 967 deletions
@@ -1,4 +1,5 @@
using Cysharp.Threading.Tasks;
using SepCore.AsyncTask;
using SepCore.Event;
using UnityEngine;
using UnityEngine.UI;
@@ -19,7 +20,7 @@ namespace SepCore.UI
return;
}
_roleImage.sprite = await GameEntry.SpriteCache.GetSprite(_context.IconName);
_roleImage.sprite = await SpriteLoader.LoadSpriteByKeyAsync(_context.IconName);
}
public void OnReset()
@@ -34,7 +35,7 @@ namespace SepCore.UI
return;
}
GameEntry.Event.Fire(this, SelectRoleHoverEventArgs.Create(_context.RoleId));
GameEntry.Event.Fire(this, SelectRoleHoverEventArgs.Create(_context.RoleName));
}
public void OnConfirmRoleClick()