调整部分数据表配置,优化 SpriteCache 功能

This commit is contained in:
2026-09-13 20:36:21 +08:00
parent de53890de6
commit 7dc529a840
520 changed files with 24231 additions and 967 deletions
@@ -13,11 +13,11 @@ namespace SepCore.Procedure
private bool _startGame = false;
private int _selectedRoleId = 0;
private string _selectedRoleName = null;
public void ConfirmSelectRole(int roleId)
public void ConfirmSelectRole(string roleName)
{
_selectedRoleId = roleId;
_selectedRoleName = roleName;
_startGame = true;
}
@@ -50,7 +50,7 @@ namespace SepCore.Procedure
if (_startGame)
{
procedureOwner.SetData<VarInt32>("NextSceneType", (int)SceneType.Game);
procedureOwner.SetData<VarInt32>("SelectedRoleId", _selectedRoleId);
procedureOwner.SetData<VarString>("SelectedRoleName", _selectedRoleName);
ChangeState<ProcedureChangeScene>(procedureOwner);
}
}