调整部分数据表配置,优化 SpriteCache 功能
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@@ -13,11 +13,11 @@ namespace SepCore.Procedure
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private bool _startGame = false;
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private int _selectedRoleId = 0;
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private string _selectedRoleName = null;
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public void ConfirmSelectRole(int roleId)
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public void ConfirmSelectRole(string roleName)
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{
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_selectedRoleId = roleId;
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_selectedRoleName = roleName;
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_startGame = true;
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}
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@@ -50,7 +50,7 @@ namespace SepCore.Procedure
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if (_startGame)
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{
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procedureOwner.SetData<VarInt32>("NextSceneType", (int)SceneType.Game);
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procedureOwner.SetData<VarInt32>("SelectedRoleId", _selectedRoleId);
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procedureOwner.SetData<VarString>("SelectedRoleName", _selectedRoleName);
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ChangeState<ProcedureChangeScene>(procedureOwner);
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}
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}
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