调整部分数据表配置,优化 SpriteCache 功能

This commit is contained in:
2026-09-13 20:36:21 +08:00
parent de53890de6
commit 7dc529a840
520 changed files with 24231 additions and 967 deletions
@@ -5,7 +5,6 @@ using SepCore.EnemyManager;
using SepCore.HPBar;
using SepCore.InputModule.Runtime;
using SepCore.CameraModule;
using SepCore.SpriteCache;
using SepCore.UIRouter;
using SepCore.Simulation;
using SepCore.Timer;
@@ -27,8 +26,6 @@ public partial class GameEntry
public static SimulationWorld SimulationWorld { get; private set; }
public static SpriteCacheComponent SpriteCache { get; private set; }
public static UIRouterComponent UIRouter { get; private set; }
public static InputModuleComponent InputModule { get; private set; }
@@ -45,7 +42,6 @@ public partial class GameEntry
DamageText = UnityGameFramework.Runtime.GameEntry.GetComponent<DamageTextComponent>();
EnemyManager = UnityGameFramework.Runtime.GameEntry.GetComponent<EnemyManagerComponent>();
SimulationWorld = UnityGameFramework.Runtime.GameEntry.GetComponent<SimulationWorld>();
SpriteCache = UnityGameFramework.Runtime.GameEntry.GetComponent<SpriteCacheComponent>();
UIRouter = UnityGameFramework.Runtime.GameEntry.GetComponent<UIRouterComponent>();
InputModule = UnityGameFramework.Runtime.GameEntry.GetComponent<InputModuleComponent>();
CameraModule = UnityGameFramework.Runtime.GameEntry.GetComponent<CameraModuleComponent>();