调整部分数据表配置,优化 SpriteCache 功能
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@@ -5,7 +5,6 @@ using SepCore.EnemyManager;
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using SepCore.HPBar;
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using SepCore.InputModule.Runtime;
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using SepCore.CameraModule;
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using SepCore.SpriteCache;
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using SepCore.UIRouter;
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using SepCore.Simulation;
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using SepCore.Timer;
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@@ -27,8 +26,6 @@ public partial class GameEntry
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public static SimulationWorld SimulationWorld { get; private set; }
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public static SpriteCacheComponent SpriteCache { get; private set; }
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public static UIRouterComponent UIRouter { get; private set; }
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public static InputModuleComponent InputModule { get; private set; }
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@@ -45,7 +42,6 @@ public partial class GameEntry
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DamageText = UnityGameFramework.Runtime.GameEntry.GetComponent<DamageTextComponent>();
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EnemyManager = UnityGameFramework.Runtime.GameEntry.GetComponent<EnemyManagerComponent>();
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SimulationWorld = UnityGameFramework.Runtime.GameEntry.GetComponent<SimulationWorld>();
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SpriteCache = UnityGameFramework.Runtime.GameEntry.GetComponent<SpriteCacheComponent>();
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UIRouter = UnityGameFramework.Runtime.GameEntry.GetComponent<UIRouterComponent>();
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InputModule = UnityGameFramework.Runtime.GameEntry.GetComponent<InputModuleComponent>();
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CameraModule = UnityGameFramework.Runtime.GameEntry.GetComponent<CameraModuleComponent>();
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