调整部分数据表配置,优化 SpriteCache 功能

This commit is contained in:
2026-09-13 20:36:21 +08:00
parent de53890de6
commit 7dc529a840
520 changed files with 24231 additions and 967 deletions
@@ -19,7 +19,7 @@ namespace SepCore.EnemyManager
private EnemyRegistry _enemyRegistry;
private EnemySpawnScheduler _spawnScheduler;
public IReadOnlyCollection<EntityBase> Enemies => _enemyRegistry?.Enemies;
public IReadOnlyCollection<EntityBase> Enemies => _enemyRegistry.Enemies;
[SerializeField] private int _spawnEnemyMaxCount = 5000;
[SerializeField] private int _spawnDistanceFromPlayer = 20;
@@ -38,10 +38,10 @@ namespace SepCore.EnemyManager
// 此时 _isStopped 为真,由 OnShowEntitySuccess 在出生瞬间兜底 Hide 掉。
private bool _isStopped;
public float SpawnRateScale => _spawnScheduler?.SpawnRateScale ?? 1f;
public float SpawnRateScale => _spawnScheduler.SpawnRateScale;
public float BattleDuration => _duration;
public float ElapsedBattleTime => _spawnScheduler?.ElapsedTime ?? 0f;
public int CurrentEnemyCount => _enemyRegistry?.Count ?? 0;
public float ElapsedBattleTime => _spawnScheduler.ElapsedTime;
public int CurrentEnemyCount => _enemyRegistry.Count;
#region Lifecycle
@@ -71,9 +71,15 @@ namespace SepCore.EnemyManager
public void OnInit(LevelConfig level, Player player)
{
if (player == null)
{
Log.Error("Can not init enemy manager without a player.");
return;
}
_isStopped = false;
_player = player != null ? player.CachedTransform : null;
_player = player.CachedTransform;
_spawnPositionStrategy = new RandomCircleSpawnStrategy(_spawnDistanceFromPlayer);
_baseDuration = level.Duration;
@@ -116,14 +122,13 @@ namespace SepCore.EnemyManager
_currentLevel = 0;
_baseDuration = 0;
_duration = 0;
_player = null;
}
#endregion
private async UniTaskVoid SpawnEnemyAsync(EnemyType enemyType)
{
if (_player == null) return;
if (_enemyRegistry.Count >= _spawnEnemyMaxCount) return;
int entityId = _currentSpawnEnemyId++;
@@ -198,7 +203,7 @@ namespace SepCore.EnemyManager
private void OnShowEntitySuccess(object sender, GameEventArgs e)
{
if (e is not ShowEntitySuccessEventArgs ne) return;
if (ne.Entity.EntityGroup?.Name != EnemyGroupName)
if (ne.Entity.EntityGroup.Name != EnemyGroupName)
{
return;
}