调整部分数据表配置,优化 SpriteCache 功能
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using Cysharp.Threading.Tasks;
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using SepCore.AsyncTask;
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using SepCore.Definition;
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using SepCore.Entity;
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using SepCore.Timer;
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using UnityEngine;
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public abstract class EnemyBase : TargetableObject
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{
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protected Transform _target;
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public abstract override ImpactData GetImpactData();
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public virtual float AttackRange => 1f;
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public virtual void SetTarget(Transform target) => _target = target;
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protected EnemyData _enemyData;
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protected bool _canAttack;
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protected TimerHandle _attackTimerHandle;
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protected void StartAttackCooldown(float cooldown)
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{
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_canAttack = false;
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_attackTimerHandle = GameEntry.Timer.ScheduleOnce(cooldown, () => _canAttack = true, this);
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}
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protected void ResetAttackCooldown(float cooldown)
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{
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GameEntry.Timer.Cancel(_attackTimerHandle);
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_canAttack = false;
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_attackTimerHandle = GameEntry.Timer.ScheduleOnce(cooldown, () => _canAttack = true, this);
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}
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protected void CancelAttackCooldown()
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{
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GameEntry.Timer.Cancel(_attackTimerHandle);
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_attackTimerHandle = TimerHandle.Invalid;
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_canAttack = false;
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}
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protected override void OnShow(object userData)
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{
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base.OnShow(userData);
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if (userData is EnemyData enemyData)
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{
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ApplyVisualParams(enemyData);
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}
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}
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protected override void OnDead(EntityBase attacker)
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{
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if (Random.value < _enemyData.DropPercent)
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{
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var data = new CoinData(_enemyData.DropCoin, GameEntry.Entity.NextId())
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{
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Position = this.CachedTransform.position
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};
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GameEntry.Entity.ShowCoinAsync(data).Forget();
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}
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if (Random.value < _enemyData.DropPercent)
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{
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var data = new ExpData(_enemyData.DropExp, GameEntry.Entity.NextId())
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{
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Position = this.CachedTransform.position
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};
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GameEntry.Entity.ShowExpAsync(data).Forget();
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}
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base.OnDead(attacker);
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}
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private void ApplyVisualParams(EnemyData data)
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{
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CachedTransform.localScale = Vector3.one * Mathf.Max(0.1f, data.Scale);
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var renderer = GetComponentInChildren<Renderer>();
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if (renderer != null)
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{
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var block = new MaterialPropertyBlock();
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block.SetColor("_BaseColor", data.Color);
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renderer.SetPropertyBlock(block);
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}
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}
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}
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