调整部分数据表配置,优化 SpriteCache 功能

This commit is contained in:
2026-09-13 20:36:21 +08:00
parent de53890de6
commit 7dc529a840
520 changed files with 24231 additions and 967 deletions
@@ -0,0 +1,9 @@
using UnityEngine;
namespace SepCore.Entity
{
public interface IWeaponAttackEffect
{
void Play(WeaponBase weapon, Vector3 position, EntityBase target, float radius);
}
}