调整部分数据表配置,优化 SpriteCache 功能
This commit is contained in:
+63
@@ -0,0 +1,63 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace SepCore.Entity
|
||||
{
|
||||
public sealed class KnifeRangeAttackEffect : IWeaponAttackEffect
|
||||
{
|
||||
private readonly float _duration = 0.2f;
|
||||
private readonly float _yOffset = 0.05f;
|
||||
private readonly float _lineWidth = 0.05f;
|
||||
private readonly int _segments = 48;
|
||||
private readonly Color _color = new(0.1f, 1f, 0.1f, 0.9f);
|
||||
|
||||
public KnifeRangeAttackEffect()
|
||||
{
|
||||
}
|
||||
|
||||
public KnifeRangeAttackEffect(float duration, float yOffset, float lineWidth, int segments, Color color)
|
||||
{
|
||||
_duration = duration;
|
||||
_yOffset = yOffset;
|
||||
_lineWidth = lineWidth;
|
||||
_segments = Mathf.Max(8, segments);
|
||||
_color = color;
|
||||
}
|
||||
|
||||
public void Play(WeaponBase weapon, Vector3 position, EntityBase target, float radius)
|
||||
{
|
||||
float safeRadius = Mathf.Max(0.1f, radius);
|
||||
|
||||
GameObject indicator = new GameObject("KnifeRangeIndicator");
|
||||
indicator.transform.position = new Vector3(position.x, position.y + _yOffset, position.z);
|
||||
|
||||
LineRenderer line = indicator.AddComponent<LineRenderer>();
|
||||
line.loop = true;
|
||||
line.useWorldSpace = true;
|
||||
line.positionCount = _segments;
|
||||
line.startWidth = _lineWidth;
|
||||
line.endWidth = _lineWidth;
|
||||
line.startColor = _color;
|
||||
line.endColor = _color;
|
||||
|
||||
Shader shader = Shader.Find("Sprites/Default");
|
||||
if (shader == null)
|
||||
{
|
||||
shader = Shader.Find("Unlit/Color");
|
||||
}
|
||||
|
||||
Material material = new Material(shader);
|
||||
material.color = _color;
|
||||
line.material = material;
|
||||
|
||||
float step = Mathf.PI * 2f / _segments;
|
||||
for (int i = 0; i < _segments; i++)
|
||||
{
|
||||
float angle = i * step;
|
||||
Vector3 offset = new Vector3(Mathf.Cos(angle) * safeRadius, 0f, Mathf.Sin(angle) * safeRadius);
|
||||
line.SetPosition(i, indicator.transform.position + offset);
|
||||
}
|
||||
|
||||
Object.Destroy(indicator, Mathf.Max(0.01f, _duration));
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user